Rune wrote:
> The realism of the simulation is outstanding!
Thanks!
> But it looks unnatural to have the balls emitted from a single point. Try
to
> emit them from an area instead and then let them fall down more straight
> (initials directions should have less randomness).
You're right. Maybe if the balls were shot by a cannon of some sort?...
> Keep up the good work! :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
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