The file was deeply buried in some folder for the past few months, but
it finally hit me how to turn it into a smooth mesh and how to do the
uv mapping. Here's a "quick" render of the cloth that took a little
over an hour to do. The only problem I can directly see is the fact
that the edge row of triangles has slightly messed up normal vectors,
but I can fix that with a little bit of work. Next on the list of
features is attachment and wind. Any comments or suggestions?
- Rico
From: ricky
Subject: Re: Continued cloth experiments (quicktime ~450 kb)
Date: 21 Nov 2001 21:53:15
Message: <3BFC675F.89CB5B68@chorus.net>
AAAAAAHHHHHHHH!!!!!!!!!!!!!!
MY NEWS PROGRAM IS OBVIOUSLY NOT WORKING!!!!!
With my old program though, here's the animation I was trying to post.
Sorry!
- Rico
From:
Subject: Re: Continued cloth experiments (quicktime ~450 kb)
Date: 22 Nov 2001 01:49:40
Message: <3bfca004@news.povray.org>
Wow! I'm marveled by your animations!!! This one again is beautiful. The
cloth movement looks awesome.
Clap clap clap!!! Congratulations,
Fernando.
"ricky" <reu### [at] chorusnet> wrote in message
news:3BFC675F.89CB5B68@chorus.net...
> AAAAAAHHHHHHHH!!!!!!!!!!!!!!> MY NEWS PROGRAM IS OBVIOUSLY NOT WORKING!!!!!>> With my old program though, here's the animation I was trying to post.> Sorry!>> - Rico>
From: blessing
Subject: Re: Continued cloth experiments (quicktime ~450 kb)
Date: 22 Nov 2001 06:20:48
Message: <3bfcdf90@news.povray.org>
whoa... man thats realistic!
amazing.
G
ricky <reu### [at] chorusnet> wrote in message
news:3BFC675F.89CB5B68@chorus.net...
> AAAAAAHHHHHHHH!!!!!!!!!!!!!!> MY NEWS PROGRAM IS OBVIOUSLY NOT WORKING!!!!!>> With my old program though, here's the animation I was trying to post.> Sorry!>> - Rico>