The file was deeply buried in some folder for the past few months, but
it finally hit me how to turn it into a smooth mesh and how to do the
uv mapping. Here's a "quick" render of the cloth that took a little
over an hour to do. The only problem I can directly see is the fact
that the edge row of triangles has slightly messed up normal vectors,
but I can fix that with a little bit of work. Next on the list of
features is attachment and wind. Any comments or suggestions?
- Rico
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