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From: Andrew Cocker
Subject: Elastolab Physics Test 1
Date: 14 Nov 2001 08:23:25
Message: <3bf2704d@news.povray.org>
Hi,

Here's my first test of using Elastolab to output POV spline data. It was
quite a job to construct the environment from polygons and spline data, but
worth the effort I feel.

Any comments welcome.

All the best,

Andy Cocker


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Attachments:
Download 'Elastolab_Test1.mpg' (607 KB)

From:
Subject: Re: Elastolab Physics Test 1
Date: 14 Nov 2001 08:35:23
Message: <ams4vt4pe2g0ig7prdqfup22bcf6ckvo65@4ax.com>
On Wed, 14 Nov 2001 13:16:34 -0000, "Andrew Cocker"
<big### [at] mariner9fsnetcouk> wrote:
> Any comments welcome.

nice, how long did you develop this (without rendering)
and what is the strange tick of box at the end of anim?

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Redbeard
Subject: Re: Elastolab Physics Test 1
Date: 14 Nov 2001 08:53:11
Message: <3bf27747$1@news.povray.org>
"Andrew Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3bf2704d@news.povray.org...
> Hi,
>
> Here's my first test of using Elastolab to output POV spline data. It was
> quite a job to construct the environment from polygons and spline data, but
> worth the effort I feel.
>
> Any comments welcome.
>
> All the best,
>
> Andy Cocker

Oh.  Wow.  I am completely dumbfounded.  Well, almost.

That's great!  I might have to get that.

Michael

--
#declare R=<8,4,.6>/3;#declare C=function{pattern{object{text{ttf"crystal.ttf"
"MDJ"1,0translate-R/4}}}}camera{location-z*30}box{-R,R pigment{rgbf 1}interior
{media{emission.1density{function{C(x,y,z)}density_map{[0mandel 50color_map{[0
rgb 0][.2rgb x][1rgb x+y]}interior 1,1.5scale 60translate<-33.75,2.85>exponent
4][1rgb<2,2>]}}}}scale 24hollow}// (c) 2001 MDJohnson red### [at] wvadelphianet


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From: David Buck
Subject: Re: Elastolab Physics Test 1
Date: 14 Nov 2001 14:12:17
Message: <3BF2C261.2CD1CDAE@simberon.com>


> On Wed, 14 Nov 2001 13:16:34 -0000, "Andrew Cocker"
> <big### [at] mariner9fsnetcouk> wrote:
> > Any comments welcome.
>
> nice, how long did you develop this (without rendering)
> and what is the strange tick of box at the end of anim?

I can explain the tick of the box.  The box is modeled with particles connected
by rods.  There's a known problem when two particles connected by a rod are in
resting contact with a barrier.  The simulation treats them as two independent
particles and doesn't realize that moving one causes the other to move.  The way
to solve this is to re-formulate the problem and solve a system of linear
equations inside a loop.  This is a lot of work and I'm not certain that it would
run in real-time.  Without that approach, there's a little bit of jitter when two
particles connected by a rod are sitting on a barrier.  I may address that later,
but I felt that it wasn't a big problem for now.

David Buck
Simberon Inc.


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From: ARTis
Subject: Re: Elastolab Physics Test 1
Date: 14 Nov 2001 16:50:17
Message: <3bf2e719@news.povray.org>
> Hi,
>
> Here's my first test of using Elastolab to output POV spline data. It was
> quite a job to construct the environment from polygons and spline data,
but
> worth the effort I feel.
>
> Any comments welcome.

Nice scene -- does it uses radiosity?


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From: Andrew Cocker
Subject: Re: Elastolab Physics Test 1
Date: 14 Nov 2001 19:00:16
Message: <3bf30590@news.povray.org>
"ARTis" <art### [at] aaaapollolv> wrote in message
news:3bf2e719@news.povray.org...
>
> Nice scene -- does it uses radiosity?
>
Thanks. Yes, it does use radiosity.

Andy Cocker


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From: blessing
Subject: Re: Elastolab Physics Test 1
Date: 14 Nov 2001 21:50:44
Message: <3bf32d84@news.povray.org>
OMG! love the bouncy thing in the middle.

G

Andrew Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3bf2704d@news.povray.org...
> Hi,
>
> Here's my first test of using Elastolab to output POV spline data. It was
> quite a job to construct the environment from polygons and spline data,
but
> worth the effort I feel.
>
> Any comments welcome.
>
> All the best,
>
> Andy Cocker
>
>
>


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From: Nekar Xenos
Subject: Re: Elastolab Physics Test 1
Date: 15 Nov 2001 00:56:01
Message: <3bf358f1@news.povray.org>
Nice.
IIRC Elastolab only does 2d physics. Is that correct? If it does 3d physics, I
have another Q: is it free and where can I get it?

-Nekar

"Andrew Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3bf2704d@news.povray.org...
> Hi,
>
> Here's my first test of using Elastolab to output POV spline data. It was
> quite a job to construct the environment from polygons and spline data, but
> worth the effort I feel.
>
> Any comments welcome.
>
> All the best,
>
> Andy Cocker
>
>
>


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From: Andrew Cocker
Subject: Re: Elastolab Physics Test 1
Date: 15 Nov 2001 04:51:10
Message: <3bf3900e@news.povray.org>
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3bf358f1@news.povray.org...
> Nice.

Thanks.

> IIRC Elastolab only does 2d physics. Is that correct? If it does 3d
physics, I
> have another Q: is it free and where can I get it?

Only 2D I'm afraid. :-(

All the best,

Andy Cocker


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From: Andrew Cocker
Subject: Re: Elastolab Physics Test 1
Date: 15 Nov 2001 04:51:36
Message: <3bf39028$1@news.povray.org>
"blessing" <ble### [at] icefognet> wrote in message
news:3bf32d84@news.povray.org...
> OMG! love the bouncy thing in the middle.

Me too ;-)

All the best,

Andy Cocker


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