POV-Ray : Newsgroups : povray.binaries.animations : SAP splash animation (413 kbu DivX4) Server Time
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From: Karl Pelzer
Subject: Re: SAP splash animation (413 kbu DivX4)
Date: 14 Sep 2001 16:24:40
Message: <3BA26840.4010309@nospam.t-online.de>
Dearmad wrote:

> yeah it works fine for the M$ product- its just a
> codec.  I use BINK to encode and it can handle encoding
> to DiVX just fine too once the codecs are in... NOT
> that I ever DO that, MIND you... :)
> 

I'm using BINK too. It gives good compression results too. But bik-files 
aren't playable without BINK. O.k. one can make an executable , but I 
once tried it in this group and many people didn't download because of 
possible malicious code (they're right).
So now I use BINK to make bik-files and then I convert them to DivX or 
whatever.

Karl


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From: Greg M  Johnson
Subject: Re: SAP splash animation (413 kbu DivX4)
Date: 15 Sep 2001 22:11:35
Message: <3ba40a57$1@news.povray.org>
I cannot see it.
MPG-1 is the common courtesy for posting here...

Sander wrote:

> In article <3BA116A4.2060603@.t-online.de>, KarlPelzer@.t-online.de
> says...
> > In some parts in the company I am working for, we are starting to use
> > SAP R/3 with 4.62 (?) GUI.
> > I found the splash animation quite boring and I thought I can do an
> > appropriate animation for our company.
> > Let me explain in short: Our company produces design bath tubs, shower
> > trays, whirlpools and so on. (go to www.hoesch.de, english pages available)
> > So I used the tiles (associated with bathroom), water effect (not as
> > good as I intended), bubbles (the whirlpools) and the dominating color
> > blue which is a sign of water and our company's color too.
> >
> > The scene uses photons and radiosity als well as Chris Colefax'
> > lensflare include and clock macro. Rendering the 60 frames took 88.5 hrs
> > on a PIII 1Gig with MegaPOV 0.7 on WinNT (renderings on daytime in the
> > background).
> > After having converted the frames into a single animation it looks too
> > bright and I don't really like the water effect and the almost invisible
> > water surface. I tried scattering media in the water but it didn't work
> > the way I expected it.
> > It is not likely that I'll render it again with other settings.
> >
> > So far...
> >
> > Karl
> Whatever I try: I can't see it :( Although I had the impression I could
> play DivX, but this is maybe a type I don't know...  Do you have details
> of it?
> --
> Regards,
> Sander


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From: Reusser
Subject: Re: SAP splash animation (413 kbu DivX4)
Date: 16 Sep 2001 10:18:57
Message: <160920010915177413%reu1000@chorus.net>
In article <3ba12f9a@news.povray.org>, Bugs74 <Bug### [at] wanadoonl> wrote:

> Why? It's just a matter of downloading the right codec, which is not THAT
> large. Most modern internet-connections, even 28.8k, should'nt take more
> than a few minutes to download it.
> What's the problem?
> 
> Bugs74

Hmm...  POV available for just about every system you can think of,
Divx 4 available for... windows.  What's the problem?  This said, I'm
assuming there's no alternate compatable version for macs?

 - Rico


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From: Karl Pelzer
Subject: Re: SAP splash animation (413 kbu DivX4)
Date: 16 Sep 2001 10:46:01
Message: <3BA4BBE1.6010709@nospam.t-online.de>
Reusser wrote:

> Hmm...  POV available for just about every system you can think of,
> Divx 4 available for... windows.


... and for Linux and MacOS too, since it is open source.

Karl


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From: Tom Stone
Subject: Re: SAP splash animation (413 kbu DivX4)
Date: 16 Sep 2001 22:01:32
Message: <3BA55AD5.E4411F0F@telia.com>
I just went to www.divx.com and downloaded the last Mac version of the codec.
No difference, the animation is still impossible to view.

Tom Stone


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From: Tom Stone
Subject: Re: REPOST SAP splash animation (413 kbu DivX4)
Date: 16 Sep 2001 22:05:04
Message: <3BA55BAB.CFD25E9F@telia.com>
Thomas Lake wrote:

> I have recompressed it using the more widely
> installed DIVX 3.11 so this version should hopefully be viewable by all.

Nope, didn't work.
I just went to www.divx.com and downloaded the Mac version of the codec.
No difference, this animation is just as impossible to view as the original
one.

Tom Stone


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