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In article <3b1d8802$1@news.povray.org>, Dennis Milller says...
> Normals in the camera statement can create anything from lenses that look
> like they are cracked (crackle), to "3D" camera filter-effects that seem to
> extrude the image in front of the camera. I've spent much of the last few
> months working with this technique, and the possibilities are endless.
> D.
>
This sounds great fun: I should try it once...:)
--
Regards, Sander
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"Ken" <tyl### [at] pacbell net> wrote in message
news:3B1D9805.D84E032F@pacbell.net...
>
>
> I like putting groups of various colored objects in front of the camera
> and playing with camera normals. It can provide endless facination for
> someone bored out of their mind :)
And tremendous fodder for the always-looking-for-new-resources abstract
artist!
d.
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Does he actually lift _all_ four legs at the same time? It seems a bit odd
to me ... :) Cool idea with the camera perturbation --- scene viewed thru
the patient's eyes, right? What software do you use to assemble your
animations, BTW?
~simenkv.
"John VanSickle" <van### [at] erols com> wrote in message
news:3B1BA972.32CACD84@erols.com...
> Joe walking, and camera normal perturbation.
> --
> ICQ: 46085459
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Simen Kvaal wrote:
>
> Does he actually lift _all_ four legs at the same time? It seems a bit
> odd to me ... :)
Yes. My original concept for the Greb (enemy race in four of the
Rusty animations) was of a creature that walked in this manner.
> Cool idea with the camera perturbation --- scene viewed thru
> the patient's eyes, right?
Yes. The exact circumstances will be in my IRTC entry.
> What software do you use to assemble your animations, BTW?
CMPEG.
Regards,
John
--
ICQ: 46085459
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Bill DeWitt wrote:
>
> Couldn't resist the OS bash?
I could, but I chose not to.
This is not the first time this message has appeared in one of my
animations. A gold star for whoever guesses which one.
Regards,
John
--
ICQ: 46085459
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John VanSickle wrote:
> This is not the first time this message has appeared in one of my
> animations. A gold star for whoever guesses which one.
OOOH OOOH - Would that be a reference to the Idol Worshippers from the 77th
dimension ?
"BOXER SOLVES A PROBLEM"
As a wise man once said:
Of all the anims (aside from my own :-), I liked this one best.
Best wishes.
--
Duncan Gray
(warning: may contain traces of nut)
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Duncan Gray wrote:
>
> John VanSickle wrote:
> > This is not the first time this message has appeared in one of my
> > animations. A gold star for whoever guesses which one.
>
> OOOH OOOH - Would that be a reference to the Idol Worshippers from the
> 77th dimension ? "BOXER SOLVES A PROBLEM"
Nay.
And that's the 777th dimension.
> As a wise man once said:
> Of all the anims (aside from my own :-), I liked this one best.
Thanks.
Regards,
John
--
ICQ: 46085459
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John VanSickle wrote:
> Nay.
Oh, I was sure I'd won me a gold star :(
John VanSickle continued:
> And that's the 777th dimension.
Oops - sorry ... I'd best go watch some more Rusty movies.
All the best
--
Duncan Gray
(warning: may contain traces of nut)
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