POV-Ray : Newsgroups : povray.binaries.animations : Animation questions Server Time
20 Jul 2024 13:24:13 EDT (-0400)
  Animation questions (Message 1 to 5 of 5)  
From: Geoff Wedig
Subject: Animation questions
Date: 9 Feb 2001 13:31:22
Message: <3a84377a@news.povray.org>
Ok, got a few questions folks here can likely help me with.  First, I want
to post an animation, but I think it's too big.  It's 846 K, for only 90
frames as a mpg.  I know there are limits, and I'm getting an error message,
so I'm assuming that's what's up.  It seems like a lot of memory for such a
short anim, though, so I'm wondering if anyone knows how to make it smaller,
and/or what to do.

Second, I want to have camera angles change, but there are a lot of
parameters.  Anyone know of a good set of macros for keyframing the camera,
maybe spline based, or whatever?  I can work something up on my own, if I
have to.

Geoff


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From: Jamie Davison
Subject: Re: Animation questions
Date: 9 Feb 2001 16:07:37
Message: <MPG.14ee650cfb0c543a989884@news.povray.org>
On 9 Feb 2001 13:31:22 -0500, Geoff Wedig wrote...
> 
> Ok, got a few questions folks here can likely help me with.  First, I want
> to post an animation, but I think it's too big.  It's 846 K, for only 90
> frames as a mpg.  I know there are limits, and I'm getting an error message,
> so I'm assuming that's what's up.  It seems like a lot of memory for such a
> short anim, though, so I'm wondering if anyone knows how to make it smaller,
> and/or what to do.

The file size limit for this NG after encoding is 1Mb, which in practice 
means about 700k before encoding IIRC.

As far as size of file is concerned, what format and what codec are you 
using?  You could also try encoding at a lower quality setting, or doing 
what other people here tend to do when they end up with an oversized 
animation, and put it on a webpage somewhere and post a link.

Bye for now,
     Jamie.


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From: Ken
Subject: Re: Animation questions
Date: 9 Feb 2001 23:01:09
Message: <3A84BCF6.E1ECBB1A@pacbell.net>
Geoff Wedig wrote:

> Second, I want to have camera angles change, but there are a lot of
> parameters.  Anyone know of a good set of macros for keyframing the camera,
> maybe spline based, or whatever?  I can work something up on my own, if I
> have to.

Check out Chris Colefax's Clockmod.inc file. I am not sure it handles
keyframing directly but it has a nice set of options worth exploring
none the less.

http://www.geocities.com/SiliconValley/Lakes/1434/

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Chris Colefax
Subject: Re: Animation questions
Date: 10 Feb 2001 22:42:02
Message: <3a860a0a@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
> Check out Chris Colefax's Clockmod.inc file. I am not sure it handles
> keyframing directly but it has a nice set of options worth exploring
> none the less.
>
> http://www.geocities.com/SiliconValley/Lakes/1434/

The original Clock Modifier include file (created for and still compatible
with POV-Ray 3.0) doesn't handle keyframing directly.  The Automatic Clock
Modifier macro (that comes with the packages) does, letting you adjust the
camera like this:

   camera {
      angle From (0, 60) To (0.3, 20) To (1, 50) // Zoom in, then out
      }

At my page above you'll also find the Spline Macro File, which lets you
perform automatic animation of the camera (and other objects) along spline
paths.


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From: Pedro Bravo
Subject: Re: Animation questions
Date: 24 Mar 2001 10:02:33
Message: <3ABCB929.F2C15BA5@waccom.net.ec>
> Ken <tyl### [at] pacbellnet> wrote:
> > Check out Chris Colefax's Clockmod.inc file. I am not sure it handles
> > keyframing directly but it has a nice set of options worth exploring
> > none the less.
> >
> > http://www.geocities.com/SiliconValley/Lakes/1434/
>
> The original Clock Modifier include file (created for and still compatible
> with POV-Ray 3.0) doesn't handle keyframing directly.  The Automatic Clock
> Modifier macro (that comes with the packages) does, letting you adjust the
> camera like this:
>
>    camera {
>       angle From (0, 60) To (0.3, 20) To (1, 50) // Zoom in, then out
>       }
>
> At my page above you'll also find the Spline Macro File, which lets you
> perform automatic animation of the camera (and other objects) along spline
> paths.

Can you send the Spline Macro File to the newsgroup? I can't download it from
your page, it says some error code I don't remember now.
thanx


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