POV-Ray : Newsgroups : povray.binaries.animations : procedural patina cam.orbit (498kbbu) Server Time
20 Jul 2024 11:18:03 EDT (-0400)
  procedural patina cam.orbit (498kbbu) (Message 1 to 6 of 6)  
From: Ben Paschke
Subject: procedural patina cam.orbit (498kbbu)
Date: 8 Mar 2001 20:32:36
Message: <3AA832C8.EB723414@rsp.com.au>
Hi All,

check out similar post in p.b.i.
Took around 22 hrs to render on PIII450.
benp


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Attachments:
Download 'bp_copper1_sor.mov' (498 KB)

From: Rick [Kitty5]
Subject: Re: procedural patina cam.orbit (498kbbu)
Date: 8 Mar 2001 21:13:52
Message: <3aa83c60@news.povray.org>
> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp

very nice, but why a mov ?

(I have not been following the thread in pbi, so am not exactly sure what
your trying to achieve - sorry)

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From: Ben Paschke
Subject: Re: procedural patina cam.orbit (498kbbu)
Date: 8 Mar 2001 22:20:51
Message: <3AA84C3E.A95EF25F@rsp.com.au>
"Rick [Kitty5]" wrote:

> very nice, but why a mov ?

um ... good point..  :)
you mean as opposed to a picture?
It is purely for the 360 degree view.

> (I have not been following the thread in pbi, so am not exactly sure what
> your trying to achieve - sorry)

I'm just showing the effect of using proximity_pattern in mpov07 to simulate
the crust you get in recessed areas of objects. Explination in p.b.i.

benp


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From: Zeger Knaepen
Subject: Re: procedural patina cam.orbit (498kbbu)
Date: 9 Mar 2001 05:12:35
Message: <3aa8ac93@news.povray.org>
> Hi All,
>
> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp
Nice animation, but why .mov???  I know I'm not the only one who really
hates QT...


cu!

--
ZK
http://www.povplace.be.tf


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From: Josh English
Subject: Re: procedural patina cam.orbit (498kbbu)
Date: 9 Mar 2001 07:22:45
Message: <3AA8CB84.73CC162D@spiritone.com>
It looks great. Too bad it takes so long to render. I hope you can
find a way to speed it up.

Ben Paschke wrote:

> Hi All,
>
> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp
>
>   ------------------------------------------------------------
>                          Name: BP_copper1_sor.mov
>    BP_copper1_sor.mov    Type: QuickTime Movie (video/quicktime)
>                      Encoding: base64

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/

"He who hebetates is last."


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From: Spock
Subject: Re: procedural patina cam.orbit (498kbbu)
Date: 9 Mar 2001 09:26:23
Message: <3aa8e80f$1@news.povray.org>
This looks very realistic.  I can certainly see the potential for reducing
that "computer generated" look that so many renderings have.

If I could make a suggestion (I hate to do this after a 22 hour render,
but...) it might be better to spin the object instead of the camera next
time.  Kinda hard to see the detail in the shadows.

And of course the format bigots would be happier with mpg than mov...

Keep going.  Can't wait to see this applied to a different model.

"Ben Paschke" <ben### [at] rspcomau> wrote in message
news:3AA832C8.EB723414@rsp.com.au...
> Hi All,
>
> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp
>


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