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Hi All,
check out similar post in p.b.i.
Took around 22 hrs to render on PIII450.
benp
Post a reply to this message
Attachments:
Download 'bp_copper1_sor.mov' (498 KB)
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From: Rick [Kitty5]
Subject: Re: procedural patina cam.orbit (498kbbu)
Date: 8 Mar 2001 21:13:52
Message: <3aa83c60@news.povray.org>
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> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp
very nice, but why a mov ?
(I have not been following the thread in pbi, so am not exactly sure what
your trying to achieve - sorry)
--
Rick
POV-Ray News & Resources - http://povray.co.uk
Kitty5 WebDesign - http://kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
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http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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"Rick [Kitty5]" wrote:
> very nice, but why a mov ?
um ... good point.. :)
you mean as opposed to a picture?
It is purely for the 360 degree view.
> (I have not been following the thread in pbi, so am not exactly sure what
> your trying to achieve - sorry)
I'm just showing the effect of using proximity_pattern in mpov07 to simulate
the crust you get in recessed areas of objects. Explination in p.b.i.
benp
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From: Zeger Knaepen
Subject: Re: procedural patina cam.orbit (498kbbu)
Date: 9 Mar 2001 05:12:35
Message: <3aa8ac93@news.povray.org>
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> Hi All,
>
> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp
Nice animation, but why .mov??? I know I'm not the only one who really
hates QT...
cu!
--
ZK
http://www.povplace.be.tf
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It looks great. Too bad it takes so long to render. I hope you can
find a way to speed it up.
Ben Paschke wrote:
> Hi All,
>
> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp
>
> ------------------------------------------------------------
> Name: BP_copper1_sor.mov
> BP_copper1_sor.mov Type: QuickTime Movie (video/quicktime)
> Encoding: base64
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
"He who hebetates is last."
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This looks very realistic. I can certainly see the potential for reducing
that "computer generated" look that so many renderings have.
If I could make a suggestion (I hate to do this after a 22 hour render,
but...) it might be better to spin the object instead of the camera next
time. Kinda hard to see the detail in the shadows.
And of course the format bigots would be happier with mpg than mov...
Keep going. Can't wait to see this applied to a different model.
"Ben Paschke" <ben### [at] rspcomau> wrote in message
news:3AA832C8.EB723414@rsp.com.au...
> Hi All,
>
> check out similar post in p.b.i.
> Took around 22 hrs to render on PIII450.
> benp
>
Post a reply to this message
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