POV-Ray : Newsgroups : povray.binaries.animations : Now he walks up stairs! Server Time
20 Jul 2024 15:26:16 EDT (-0400)
  Now he walks up stairs! (Message 1 to 5 of 5)  
From: Greg M  Johnson
Subject: Now he walks up stairs!
Date: 1 Oct 2000 21:47:16
Message: <39d7e924@news.povray.org>
Just posting a link for this because I've been taking over the server a
bit too much lately.

 http://members.nbci.com/_XMCM/gregjohn/animation.html#POV17


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From: Christoph Hormann
Subject: Re: Now he walks up stairs!
Date: 2 Oct 2000 04:11:27
Message: <39D8432E.10F10BA@schunter.etc.tu-bs.de>
"Greg M. Johnson" wrote:
> 
> Just posting a link for this because I've been taking over the server a
> bit too much lately.
> 
>  http://members.nbci.com/_XMCM/gregjohn/animation.html#POV17

Looks good, but i somehow think the arms are wrong, have you tried making them
faster near the body but slower when in the end positions? I'm not so sure about
it, maybe their movement is just a bit too strong.

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Rune
Subject: Re: Now he walks up stairs!
Date: 2 Oct 2000 11:02:38
Message: <39d8a38e@news.povray.org>
"Greg M. Johnson" wrote:
>  http://members.nbci.com/_XMCM/gregjohn/animation.html#POV17

Nice, but it still has the same "problems" as the previous one.

Greetings,

Rune
--
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From: Greg M  Johnson
Subject: Re: Now he walks up stairs!
Date: 2 Oct 2000 13:32:48
Message: <39D8C57B.41A860A4@my-dejanews.com>
I hope I don't give my friends the impression that I'm wasting your
time, by indirectly asking advice (posting anims) and ignoring half of
it.  I view this development as sort of occuring in two stages.  First I
make a working system for accepting parameters, THEN will I fine tune
the parameters.  For example, the need for a forward-leaning torso and a
heel that raises up required new variables, new construction.  I
suspected that stair climbing too would require some new construction,
but it actually didn't, and went ahead and posted an unpolished version
because I was amazed it was even doable (by me).

Consider this like the development of Poser when the programmer first
gasped "Eureka" that keyframing of a walk cycle was even possible.

I'm keeping all of your advice in mind and will work on the polishing of
movement when I've conquered the "construction" problems.  Perhaps there
are no more in the legs.  I may consider IK of the hands or a wider
range of expression for the face.

Rune wrote:

> "Greg M. Johnson" wrote:
> >  http://members.nbci.com/_XMCM/gregjohn/animation.html#POV17
>
> Nice, but it still has the same "problems" as the previous one.


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From: Rune
Subject: Re: Now he walks up stairs!
Date: 2 Oct 2000 14:48:57
Message: <39d8d899@news.povray.org>
"Greg M. Johnson" wrote:
> I hope I don't give my friends the impression that I'm
> wasting your time, by indirectly asking advice (posting
> anims) and ignoring half of it.

Well, you're not!

> I view this development as sort of occuring in two stages.
> First I make a working system for accepting parameters,
> THEN will I fine tune the parameters.

Ok. My comment was just an observation so you don't have to defend yourself!
:-)

> I'm keeping all of your advice in mind and will work on
> the polishing of movement when I've conquered the
> "construction" problems.  Perhaps there are no more in the
> legs.  I may consider IK of the hands or a wider range of
> expression for the face.

When I get some time I'll also continue my work with my own character, AL
the Alien. The only part of the IK system missing are the feet. I've already
worked out a system in my mind but I still need to code it.

Greetings,

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 1)
/ Also visit http://www.povrayusers.org


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