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From: Rick [Kitty5]
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 05:29:02
Message: <39b8b15e@news.povray.org>
READY-BREK !!!

Rick


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From: Greg M  Johnson
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 08:18:02
Message: <39B8D7C4.E782A159@my-dejanews.com>
If this were a compliment or a teasing pun, it went over my head...

"Rick [Kitty5]" wrote:

> READY-BREK !!!
>
> Rick


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From: Greg M  Johnson
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 08:25:50
Message: <39B8D992.C5E1300B@my-dejanews.com>
Chris Huff wrote:

> >  I expected a "0" value for
> > all spaces inside the object....
>
> You didn't read the documentation. :-)
> sides INT_SIDE
> Use this keyword to decide which sides of the object to calculate the
> pattern on.
>
> 0 Only the points inside the object are calculated.
> 1 Only the points outside the object are calculated.
> 2 All points are calculated.

So how do I make it the regular kind of gradient for points outside the
surface, but 0 everywhere inside?  I don't remember what I used and don't see
an answer in what you copied.  I'm thinking I have to do this with a map first
on the object pattern...

> I'm not surprised at the speed, though...didn't you try the blob pattern?

My blob guy has about 200 components and my walking INC is so complicated that
I often forget how to use it if I let it sit for a week. I don't want to try
to import it into another pigment with its own complicated syntax.   I started
out trying to get a kind of shroud of turin effect with the face because it is
so detailed.


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From: Josh English
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 11:45:25
Message: <39B90997.A192665F@spiritone.com>
I was reminded of the shape of an Football player, and this comment
reminds me of a Football huddle... (That's American Football, BTW)

Josh

"Greg M. Johnson" wrote:

> If this were a compliment or a teasing pun, it went over my head...
>
> "Rick [Kitty5]" wrote:
>
> > READY-BREK !!!
> >
> > Rick

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: 25ct
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 15:19:30
Message: <39b93bc2@news.povray.org>
Hi Greg.  Ready-Brek is a nice sort of porridgy, (oats), breakfast, (just
add hot milk)!  But the advert that goes with it on UK TV, features a young
lad and his sister, IIRC, that go to school on a cold morning, with a nice
warm *glow* around them after having their READY-BREK.  It does remind me of
that also :o)

     Nice ani, btw.   ~Steve~

"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:39B8D7C4.E782A159@my-dejanews.com...
> If this were a compliment or a teasing pun, it went over my head...
>
> "Rick [Kitty5]" wrote:
>
> > READY-BREK !!!
> >
> > Rick
>


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From: Jamie Davison
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 17:11:47
Message: <MPG.14235dc3a0315ed29897c8@news.povray.org>
On Fri, 8 Sep 2000 20:16:57 +0100, 25ct wrote...
>    Hi Greg.  Ready-Brek is a nice sort of porridgy, (oats), breakfast, (just
> add hot milk)!  But the advert that goes with it on UK TV, features a young
> lad and his sister, IIRC, that go to school on a cold morning, with a nice
> warm *glow* around them after having their READY-BREK.  It does remind me of
> that also :o)

Oh, and it might be a UK only reference :)

But I like the pseudo false colour thermograph effect.

Bye for now,
     Jamie.


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From: Chris Huff
Subject: Re: Proximity Man (430 kbbu)
Date: 8 Sep 2000 17:22:14
Message: <chrishuff-9AAB22.16240108092000@news.povray.org>
In article <39B8D992.C5E1300B@my-dejanews.com>, 
gre### [at] my-dejanewscom wrote:

> So how do I make it the regular kind of gradient for points outside 
> the surface, but 0 everywhere inside?  I don't remember what I used 
> and don't see an answer in what you copied.  I'm thinking I have to 
> do this with a map first on the object pattern...

Just add "sides 1" in the proximity pattern block. The object pattern is 
not necessary, and would be a waste of time(both coding and rendering), 
since the same calculations are already done in the proximity pattern.


> > I'm not surprised at the speed, though...didn't you try the blob 
> > pattern?
> 
> My blob guy has about 200 components and my walking INC is so 
> complicated that I often forget how to use it if I let it sit for a 
> week. I don't want to try to import it into another pigment with its 
> own complicated syntax.   I started out trying to get a kind of 
> shroud of turin effect with the face because it is so detailed.

You don't have to rewrite anything...you do know that with MegaPOVPlus, 
you can use blob objects to control the blob pattern, don't you?
Of course, in MegaPOVPlus, you would *have* to use the blob pattern, 
since the proximity pattern isn't in working order right now...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Bob Hughes
Subject: Re: Proximity Man (430 kbbu)
Date: 13 Sep 2000 05:14:55
Message: <39bf458f$1@news.povray.org>
"Josh English" <eng### [at] spiritonecom> wrote in message
news:39B811D7.1C7E2EB8@spiritone.com...
|  Like he's walking through a heat sensor.

Reminds me of MRI (magnetic resonance imagery) except that it's reaching way
beyond the boundary of the actual guy.  Really cool effect.

Bob


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From: Simon de Vet
Subject: Re: Proximity Man (430 kbbu)
Date: 16 Sep 2000 16:18:55
Message: <39C3D615.8316BD2C@istar.ca>
Greg M. Johnson wrote:

> I applied the proximity texture to a box as my blob man walked through
> it.  Not quite as cool as I expected....

I think it would look cooler if the person were incorporated into the scene,
walking through the proximity box.

You see a black 'doorway', perhaps with a techie frame. Slowly the blue
appears, and colours increase. Suddenly a hand reaches through the door,
surrounded by the coloured halo. The rest of the body follows, and when it's
through, the door fades back to black.

I like it!


Simon


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From: Greg M  Johnson
Subject: Re: Proximity Man (430 kbbu)
Date: 18 Sep 2000 16:55:03
Message: <39C67FEE.B4309F1F@my-dejanews.com>
I was thinking of some kind of techie frame to catch an invisible man,  or
somehow turning this into a way to make someone melt or through a doorway, if
this were set up as a heightfield as the visible character actually walked
though. As I said I originally thought i could make a shroud of Turin with the
details from the face...

Simon de Vet wrote:

> Greg M. Johnson wrote:
>
> > I applied the proximity texture to a box as my blob man walked through
> > it.  Not quite as cool as I expected....
>
> I think it would look cooler if the person were incorporated into the scene,
> walking through the proximity box.
>
> You see a black 'doorway', perhaps with a techie frame. Slowly the blue
> appears, and colours increase. Suddenly a hand reaches through the door,
> surrounded by the coloured halo. The rest of the body follows, and when it's
> through, the door fades back to black.
>
> I like it!
>
> Simon


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