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From: Rune
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 15:15:19
Message: <39b7e947@news.povray.org>
"Josh English" wrote:
> Wonderful samples.

Thank you!

> I suspect a full fireworks package will be completed
> by new years!

What is a complete package supposed to include? :-)

Rune
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From: Rune
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 15:15:21
Message: <39b7e949@news.povray.org>
"Tony[B]" wrote:
> That is just plain gorgeous, man! Source me now... :)

Thanks, but the glows really do all the work. Unlike media, radiosity,
photons, and many other POV-Ray features glows are actually *very* *easy* to
work with!

Use a while loop to generate about 100 glows with random locations and
colours, and then multiply the locations by the clock - it's that simple to
make an explosion like this one. Of course I did some adjustments, but
nothing complicated.

Because it's so simple, I see no reason to post the code. Instead, have a
try yourself! :-)

Rune
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From: Rune
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 15:15:22
Message: <39b7e94a@news.povray.org>
"Dave Blandston" wrote:
> Imagine how exciting a new official release is for me!

Very, I guess.

> but the unofficial version that I did try didn't seem to be
> real stable or bug-free.

Regular MegaPOV have not caused me many problems, but the current version of
MegaPOV Plus has an extremely annoying memory leak - I had to do the
animations over many small passes.

> Although I must admit that some of those features are
> quite tempting...

And there's also some major bugs in the official version that has been fixed
in MegaPOV...

Rune
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\ Include files, tutorials, 3D images, raytracing jokes,
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From: Rune
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 15:15:23
Message: <39b7e94b@news.povray.org>
"Ian Witham" wrote:
> How does it feel when your special effects surpass
> the original Starwars movies?

Uhm, nice? :-)

Rune
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\ Include files, tutorials, 3D images, raytracing jokes,
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From: Rune
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 15:15:24
Message: <39b7e94c$1@news.povray.org>
"C.J." wrote:
> Very nice Rune!

Thank you!

> I would love to see the code on this.
> :)

No need to! See my reply to TonyB.

Greetings,

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
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From: Rune
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 15:15:26
Message: <39b7e94e@news.povray.org>
"Jan Rasmussen" wrote:
> Awesome :-)

Thank you!

> What about a pyrotechnical display based on your work, Rune?

As you wish! See the message "You want fireworks?".

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
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\ all be found at http://rsj.mobilixnet.dk (updated July 23)
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From: Rune
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 15:15:27
Message: <39b7e94f@news.povray.org>
"Bob Hughes" wrote:
> This is a fascinating thing to see in action.  It is very
> firework-like, I agree.  There seems to be many possibilities
> for how to put it to use.

Glows can indeed be used for many things, they are really fast, and really
easy to use.

Greetings,

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
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From: ryan constantine
Subject: Re: Glowing Space Explosion
Date: 7 Sep 2000 19:23:57
Message: <39B82393.CAC59BDA@yahoo.com>
> Oh, sorry, apparently that was blasphemous of me ;-)

haha. exactly.<g>


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From: Bill DeWitt
Subject: Re: Glowing Space Explosion
Date: 8 Sep 2000 13:07:02
Message: <39b91cb6@news.povray.org>
"Rune" <run### [at] inamecom> wrote :
>
> Because it's so simple, I see no reason to post the code. Instead, have a
> try yourself! :-)

    I have been unable to use glows as a declared object, is that in the
works or do I just not know how to use them?


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From: Chris Huff
Subject: Re: Glowing Space Explosion
Date: 8 Sep 2000 17:16:41
Message: <chrishuff-B9496D.16182808092000@news.povray.org>
In article <39b91cb6@news.povray.org>, "Bill DeWitt" 
<the### [at] earthlinknet> wrote:

>     I have been unable to use glows as a declared object, is that in the
> works or do I just not know how to use them?

Glows can not be used as declared objects because they are not objects. 
I could make them objects, but the per-glow memory requirements would be 
much higher.
I have made modifications so they are treated as objects sometimes, so 
you could put them in unions, etc. I will take a look at allowing them 
to be declared, that is something I have never implemented before. 
Another thing I need to do is allow them to be transformed...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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