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"Josh English" wrote:
> Wonderful samples.
Thank you!
> I suspect a full fireworks package will be completed
> by new years!
What is a complete package supposed to include? :-)
Rune
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"Tony[B]" wrote:
> That is just plain gorgeous, man! Source me now... :)
Thanks, but the glows really do all the work. Unlike media, radiosity,
photons, and many other POV-Ray features glows are actually *very* *easy* to
work with!
Use a while loop to generate about 100 glows with random locations and
colours, and then multiply the locations by the clock - it's that simple to
make an explosion like this one. Of course I did some adjustments, but
nothing complicated.
Because it's so simple, I see no reason to post the code. Instead, have a
try yourself! :-)
Rune
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"Dave Blandston" wrote:
> Imagine how exciting a new official release is for me!
Very, I guess.
> but the unofficial version that I did try didn't seem to be
> real stable or bug-free.
Regular MegaPOV have not caused me many problems, but the current version of
MegaPOV Plus has an extremely annoying memory leak - I had to do the
animations over many small passes.
> Although I must admit that some of those features are
> quite tempting...
And there's also some major bugs in the official version that has been fixed
in MegaPOV...
Rune
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"Ian Witham" wrote:
> How does it feel when your special effects surpass
> the original Starwars movies?
Uhm, nice? :-)
Rune
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"C.J." wrote:
> Very nice Rune!
Thank you!
> I would love to see the code on this.
> :)
No need to! See my reply to TonyB.
Greetings,
Rune
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"Jan Rasmussen" wrote:
> Awesome :-)
Thank you!
> What about a pyrotechnical display based on your work, Rune?
As you wish! See the message "You want fireworks?".
Rune
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"Bob Hughes" wrote:
> This is a fascinating thing to see in action. It is very
> firework-like, I agree. There seems to be many possibilities
> for how to put it to use.
Glows can indeed be used for many things, they are really fast, and really
easy to use.
Greetings,
Rune
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> Oh, sorry, apparently that was blasphemous of me ;-)
haha. exactly.<g>
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"Rune" <run### [at] iname com> wrote :
>
> Because it's so simple, I see no reason to post the code. Instead, have a
> try yourself! :-)
I have been unable to use glows as a declared object, is that in the
works or do I just not know how to use them?
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In article <39b91cb6@news.povray.org>, "Bill DeWitt"
<the### [at] earthlink net> wrote:
> I have been unable to use glows as a declared object, is that in the
> works or do I just not know how to use them?
Glows can not be used as declared objects because they are not objects.
I could make them objects, but the per-glow memory requirements would be
much higher.
I have made modifications so they are treated as objects sometimes, so
you could put them in unions, etc. I will take a look at allowing them
to be declared, that is something I have never implemented before.
Another thing I need to do is allow them to be transformed...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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