|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Here's a short clip from a test run of some particle macros i've been
working on. 121 spherical blob components with individual motion and a
very buggy collision handler. I've been trying to use the trace
function for collision detection, but I'm still having problems. I'm
trying to come up with a generalized way of implementing collisions
between nonspherical objects. (i think i have an idea)...
Anyway, thought this one looked cool, so i'm posting it here.
-Eric
Post a reply to this message
Attachments:
Download 'blobicles.mpg' (484 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
p.s.
a longer version of the blob animation can be found at:
http://zerotensor.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Eric Andersen" <eri### [at] zerotensororg> wrote in message
news:39E61F30.EC686083@zerotensor.org...
| Here's a short clip from a test run of some particle macros i've been
| working on. 121 spherical blob components with individual motion and a
| very buggy collision handler. I've been trying to use the trace
| function for collision detection, but I'm still having problems. I'm
| trying to come up with a generalized way of implementing collisions
| between nonspherical objects. (i think i have an idea)...
"blobicle" huh. Not sure how the name fits. Oh! Particle... blob... blob
particle. I get it now. Slow mind here.
I can't really see how this is doing any collision detection except it all
flies apart so it may be a repelling force there. If so have you tried
throwing it all together instead to see how it reacts?
Bob
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Eric,
On my site there is a tutorial called "Saga of the Leaf". The author
(EndorWiggens) makes a falling leaf animation, with wind effects and
collision detection. Maybe the source will have some info that will aid you.
www.crosswinds.net/~povstudy
once you are past the enter page, select [Tutorials][POV Custom] towards the
upper left of the screen. Click the image to open the tutorial.
Hope it helps...
Regards,
C.J. - POV User
Eric Andersen <eri### [at] zerotensororg> wrote in message
news:39E61F30.EC686083@zerotensor.org...
> Here's a short clip from a test run of some particle macros i've been
> working on. 121 spherical blob components with individual motion and a
> very buggy collision handler. I've been trying to use the trace
> function for collision detection, but I'm still having problems. I'm
> trying to come up with a generalized way of implementing collisions
> between nonspherical objects. (i think i have an idea)...
> Anyway, thought this one looked cool, so i'm posting it here.
>
> -Eric
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |