POV-Ray : Newsgroups : povray.binaries.animations : Media Fire (449kb MPEG) Server Time
20 Jul 2024 13:21:50 EDT (-0400)
  Media Fire (449kb MPEG) (Message 1 to 4 of 4)  
From: Michael Zier
Subject: Media Fire (449kb MPEG)
Date: 4 Aug 2000 16:57:30
Message: <398B2E36.47E46D15@mail.wh2.tu-dresden.de>
Hello,

I've experimented with media and warps in the density statements. Thanks
to Chris Huff who pointed me onto animated turbulence. It is not exactly
swirling gas but a nice looking fire.

Michael


Post a reply to this message


Attachments:
Download 'fire02.mpg' (449 KB)

From: Josh English
Subject: Re: Media Fire (449kb MPEG)
Date: 4 Aug 2000 17:37:00
Message: <398B377B.841E29CC@spiritone.com>
The flame looks pretty good, I'll bet it takes forever with AA, but what is
the disk like object I see in there? I wondered for a moment if that was the
surface that was on fire, but it didn't look right.

Josh

Michael Zier wrote:

> Hello,
>
> I've experimented with media and warps in the density statements. Thanks
> to Chris Huff who pointed me onto animated turbulence. It is not exactly
> swirling gas but a nice looking fire.
>
> Michael
>
>   ------------------------------------------------------------------------
>                  Name: fire02.mpg
>    fire02.mpg    Type: MPLAYER2 File (video/mpeg)
>              Encoding: base64

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

From: Michael Zier
Subject: Re: Media Fire (449kb MPEG)
Date: 4 Aug 2000 18:08:39
Message: <398B3EF1.A6AD05B7@mail.wh2.tu-dresden.de>
Josh English wrote:
> 
> The flame looks pretty good, I'll bet it takes forever with AA, but what is
> the disk like object I see in there? I wondered for a moment if that was the
> surface that was on fire, but it didn't look right.
> 
Actually it is done with AA but without enough samples or intervals or
something like that. That's where the disc-like structure comes (still
haven't figured it out exactly). The fire consists of a cylinder,
containing the media. The bottom of the cyl. is the plane, where the
flame originates, and with not enough accuracy in the integration
something weird happens. I had it with a plane at the origin and there
the pixels you see here in black were black there too, instead of the
plane pigment, as one could expect. 
The top of the still doesn't look like what I wanted it. It is formed by
two black hole warps, one attracting and one repelling, which are moved
by a smooth noise (therefore MegaPOV was used). The round spot at the
end of the animation is caused by a not so lucky placement of the two
warps. Perhaps some more warps will help.

Michael


Post a reply to this message

From: Tony[B]
Subject: Re: Media Fire (449kb MPEG)
Date: 4 Aug 2000 19:28:30
Message: <398b519e@news.povray.org>
That's pretty good. I bit swirly, but cool. What's with that bit disk?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.