![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 30 Jul 2000 03:53:09
Message: <3983dee5@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Alex McMurray" <ale### [at] melbpc org au> wrote in message
news:3981FFC6.1CFEA867@melbpc.org.au...
|
| I'm looking forward to the larger version, but it looks great, only one
small
| thing, at the start as the camera flies over the first set of peaks, it
seems
| to jump sideways a little in order to avoid colliding with the mountain,
either
| that or the commencement of the turn is not as smooth as was intended.
It wasn't intended... or at least not that tight a turn. I left it in
because it did look like a sudden avoidance. I think it's too fast though.
The spline for camera position starts at 0.1*x and only goes to 0.125*x at
0.1*clock then moves (well, cubic splines) to 0.5*x at 0.225*clock. It's
just a kink in the spline path at that point apparently. The last few
points are similar to the first few but looks very different. Goes back
from -0.5*x at 0.775*clock to -0.2*x at 0.9*clock (both are a 0.125*clock
separation in time) and finally ending at -0.05*x so it's the 0.075*x amount
difference near the start and end parts of the spline along with a
straighter beginning than end making it look so much unalike.
Really a very simple spline path.
Bob
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Ian Witham
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 30 Jul 2000 04:11:35
Message: <3983e337@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Bill DeWitt" <the### [at] earthlink net> wrote in message
news:3982e244$1@news.povray.org...
> I keep wanting to say "Reticulating Splines" in a female voice...
The sexiest phrase uttered in any computer game ever.
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I *was* wondering what povray on that tool could do. How about this?
Real time rendering of an Imax-sized screen of this flyby? Or at least, such an
Imax theatre project with heightfields would come closer to needing the full
resources of the ASCI tool than a version based on isosurfaces.
Bob Hughes wrote:
> "Greg M. Johnson" <gre### [at] my-dejanews com> wrote in message
> news:398186D9.FA868D39@my-dejanews.com...
> |
> | The ASCII White machine was assembled in the building where I work. If
> you did
> | this animation with heightfields, I assume you'd need 2 or 3 of them,
> right?
>
> You meant to say ASCI I'm guessing:
> http://www.wired.com/news/technology/0,1282,37285,00.html
> In all fairness I'd have to say it would probably only take 1/1000000000 of
> that machine complex to do the same animation using a HF. That's one
> powerful machine there. Wouldn't you just know it, they're putting it at a
> nuclear lab for the purposes of weapon simulations (I think) instead of
> running POV-Ray on it.
>
> Bob
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Dick Balaska wrote:
> DropBomb(&Tehran);
> if (NumberOfPeopleAlive(&Bagdad) > 0)
> DropBomb(&Bagdad);
It should only be used against terrorist nations. (But then again, targetting
civilian populations is --- nevermind....)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 31 Jul 2000 12:12:29
Message: <3985a56d@news.povray.org>
|
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Greg M. Johnson" <gre### [at] my-dejanews com> wrote in message
news:398578DB.B061EC1E@my-dejanews.com...
| I *was* wondering what povray on that tool could do. How about this?
| Real time rendering of an Imax-sized screen of this flyby? Or at least,
such an
| Imax theatre project with heightfields would come closer to needing the
full
| resources of the ASCI tool than a version based on isosurfaces.
And I'm looking forward to the day when such things will be possible to do
at home ;-)
About 10 years from now perhaps?
Bob
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |