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20 Jul 2024 23:25:38 EDT (-0400)
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 21 Jul 2000 05:55:49
Message: <39781e25@news.povray.org>
Ups, perhaps I should have asked too how long a long- and a shortbow is.
Could anyone tell me please, so I can adjust my model? Or are there bow in
all length? Is it a function of body
height?

Marc-Hendrik

ryan constantine schrieb in Nachricht <397### [at] yahoocom>...
>you're modelling a bow between a long and a short bow.


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From: ryan constantine
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 21 Jul 2000 06:45:42
Message: <3978291C.8FC7740D@yahoo.com>
Is it a function of body
> height?
  long bows are like 5 to 6 feet long.  short are more like 2 to 3 and i
think were used mainly on horse-back.  they are partly a function of the
users height, although if you think about it, even if you were 4ft tall,
a 6ft bow wouldn't hit the ground anyway since you hold the middle up
around shoulder height.  the japanese have a wild looking bow that isn't
held in the middle.  holding it in shooting position, it sticks down
about 3ft, and sticks up about 5ft, maybe more.  i don't know the
history of the weapon, but it seems effective enough.  also, i think
either ghengis kahn or atilla the hun(SP?),or one of those type, had
'steel' bows with 100lb+ draw that his horsemen used.  they'd strap
their legs in so they wouldn't fall off and the arrows could pierce
armor like it was paper.  another couple of types of bows previously
mentioned are the recurve bow (named because it has the familiar bow
curve but whose ends curve back to the front) and the compound bow which
is the modern bow made of composite materials.  by the way, it's one
thing to break a string on a regular bow, and quite another to break a
string on a compound bow.  saw it once.  thank goodness for eye
protection.


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From: Jamie Davison
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 21 Jul 2000 16:54:10
Message: <MPG.13e2c07f311385e4989763@news.povray.org>
On Fri, 21 Jul 2000 03:42:36 -0700, ryan constantine wrote...
>  Is it a function of body
> > height?
>   long bows are like 5 to 6 feet long.  short are more like 2 to 3 and i
> think were used mainly on horse-back.  they are partly a function of the
> users height, although if you think about it, even if you were 4ft tall,
> a 6ft bow wouldn't hit the ground anyway since you hold the middle up
> around shoulder height.  the japanese have a wild looking bow that isn't
> held in the middle.  holding it in shooting position, it sticks down
> about 3ft, and sticks up about 5ft, maybe more.  i don't know the
> history of the weapon, but it seems effective enough.  also, i think
> either ghengis kahn or atilla the hun(SP?),or one of those type, had
> 'steel' bows with 100lb+ draw that his horsemen used.  they'd strap
> their legs in so they wouldn't fall off and the arrows could pierce
> armor like it was paper.  another couple of types of bows previously
> mentioned are the recurve bow (named because it has the familiar bow
> curve but whose ends curve back to the front) and the compound bow which
> is the modern bow made of composite materials.  by the way, it's one
> thing to break a string on a regular bow, and quite another to break a
> string on a compound bow.  saw it once.  thank goodness for eye
> protection.

I saw somebody snap a riser on a three piece recurve job.  At full draw.  
He wasn't happy since it was a rather expensive piece of kit, but he 
somehow managed to avoid injury as the bow fell apart.

Oh, and when you say composite bow, I assume you're talking about the 
ones with eccentric cams and the triple length string?

Bye for now,
     Jamie.


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 26 Jan 2014 22:08:45
Message: <52e5cdbd$1@news.povray.org>
Hi(gh)!

On 18.07.2000 13:29, Ken wrote:
> Dave Blandston wrote:
>>
>> Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
>> it's day, a complete C-like language, entirely replaced by the simple clock
>> variable. (And of course, the new mathematical functions!)
>>
>> -Dave
>
> RTag ? Why of course. I even have a link to it :)
>
> http://sandh.com/__bbs__/share.html

Incredibly, after 13 1/2 years, the page still exists!

What do you think: is it time for an MS-DOS nostalgia craze?

See you in Khyberspace!

Yadgar


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From: Mr
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 27 Jan 2014 12:15:00
Message: <web.52e6933a6b085476321f9fe70@news.povray.org>
"Dave Blandston" <gra### [at] earthlinknet> wrote:
> Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
> it's day, a complete C-like language, entirely replaced by the simple clock
> variable. (And of course, the new mathematical functions!)
>
> -Dave
>
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:3973D900.CF432DE5@pacbell.net...
> >
> >
> > Dave Blandston wrote:
> > >
> > > "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
> > > news:39735fa3@news.povray.org...
> > > > Hi,
> > > > I made an Blobman-Archer by 'hand-posing' 70 Frames
> > >
> > > Holy cow! If there's an award for perseverance, you get it!
> >
> > I hand posed a 200 frame animation when I first started using POV-Ray.
> > That was before the clock variable was available and you had to have
> > a seperate .pov file for each frame of your animation. My how times
> > have changed...
> >
> > --
> > Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> > http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

It looks like, at last, there are some candidates for trying the Blender to
POV-Ray exporter. If it doesn't suit you, your feedback is just what we need to
improve it.


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From: Thomas de Groot
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 28 Jan 2014 03:24:37
Message: <52e76945$1@news.povray.org>
On 27-1-2014 18:11, Mr wrote:

> It looks like, at last, there are some candidates for trying the Blender to
> POV-Ray exporter. If it doesn't suit you, your feedback is just what we need to
> improve it.
>

Yes, back in.... 2000 ;-) see the time stamp.

Thomas


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From: Mr
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 28 Jan 2014 10:25:01
Message: <web.52e7cbc16b085476935e32f70@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 27-1-2014 18:11, Mr wrote:
>
> > It looks like, at last, there are some candidates for trying the Blender to
> > POV-Ray exporter. If it doesn't suit you, your feedback is just what we need to
> > improve it.
> >
>
> Yes, back in.... 2000 ;-) see the time stamp.
>
> Thomas

HAha! I went right into it! sorry.  Should I take this as a proof that povers
need an interface less than once in every decade ?  :)


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From: Stephen
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 28 Jan 2014 13:43:25
Message: <52e7fa4d$1@news.povray.org>
On 28/01/2014 3:24 PM, Mr wrote:
> Should I take this as a proof that povers
> need an interface less than once in every decade ?:)

Oh! No! :-)

BTW I've finished my job in far away places and will be able to use the 
exporter soon.

-- 
Regards
     Stephen


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