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From: Rune
Subject: Push-Ball v1.0 example
Date: 9 Jun 2000 20:17:56
Message: <39418934@news.povray.org>
Here's an example of the output from Push-Ball v1.0.

See povray.general for more information.

You can also download the Push-Ball package from povray.binaries.scene-files

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
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Attachments:
Download 'match2.mpg' (377 KB)

From: Tony[B]
Subject: Re: Push-Ball v1.0 example
Date: 9 Jun 2000 22:07:00
Message: <3941a2c4@news.povray.org>
Very cool. Looks like a neat game. You'd need mental powers to play it,
though. :D


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From: Jamie Davison
Subject: Re: Push-Ball v1.0 example
Date: 10 Jun 2000 09:40:26
Message: <MPG.13ac544422b09e779896e2@news.stmuc.com>
Very impressive.

It's a shame I have the programming abilities of a Woodlouse. :)

One question though.  Are the bots trying to get the ball into the goal 
marked with their own colour, or into any goal *but* their own colour?

Bye for now,
     Jamie.


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From: Rune
Subject: Re: Push-Ball v1.0 example
Date: 10 Jun 2000 15:39:24
Message: <3942996c@news.povray.org>
"Tony[B]" wrote:
> Very cool. Looks like a neat game.

Thanks!

> You'd need mental powers to play it, though. :D

Mental powers?

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Push-Ball v1.0 example
Date: 10 Jun 2000 15:44:30
Message: <39429a9e@news.povray.org>
"Jamie Davison" wrote:
> Very impressive.

Thanks!

> It's a shame I have the programming abilities of a Woodlouse. :)

A very simple bot is not so complicated to program...

> One question though. Are the bots trying to get the ball
> into the goal marked with their own colour, or into any
> goal *but* their own colour?

Each bot tries to get the ball into any goal *but* their own color.

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Jan Walzer
Subject: Re: Push-Ball v1.0 example
Date: 10 Jun 2000 16:40:06
Message: <3942a7a6@news.povray.org>
Ooohhhh .... looks a bit unequal ...
the violet one seems to be the "bad" guy ... they are all against
him ...

The question is how YOUR bots determine where they finally want
the ball get to ...
Are they positive for any direction that is not to their own
goal, or do they calculate  a special target point where they try
to drive the ball to ???

Wouldn't it be a better concept to let them try to get the ball
into their own goal and not to protect it ???

I know ... only questions ...

--

 ,',    Jan Walzer      \V/  http://wa.lzer.net     ,',
',','   student of      >|<  mailto:jan### [at] lzernet ',','
  '   ComputerScience   /A\  +49-177-7403863         '


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From: Rune
Subject: Re: Push-Ball v1.0 example
Date: 10 Jun 2000 17:09:31
Message: <3942ae8b@news.povray.org>
"Jan Walzer" wrote:
> Ooohhhh .... looks a bit unequal ...
> the violet one seems to be the "bad" guy ...
> they are all against him ...

Not really, it's everybody against everybody.
The ones at the sides actually tries to push the ball to the side, but they
don't quite succeed, so they end up helping the green one...

> The question is how YOUR bots determine where they finally want
> the ball get to ...
> Are they positive for any direction that is not to their own
> goal, or do they calculate a special target point where they try
> to drive the ball to ???

That's up to the bot designer. MY bots try to get down behind the ball
before they begin pushing it. However, the blue one is a bit more careful to
get back just behind the ball before it pushes, while the other three are a
bit better at catching the opportunity to push when it's there. With other
game settings (maxspeed, inertia, fieldsize, etc.) the blue one might have
won...

> Wouldn't it be a better concept to let them try to get the ball
> into their own goal and not to protect it ???

That would be really easy to change, since it really wouldn't make am actual
difference.

Anyway, thanks for your interest! I hope you will try out designing your own
bot :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Tony[B]
Subject: Re: Push-Ball v1.0 example
Date: 10 Jun 2000 22:56:00
Message: <3942ffc0@news.povray.org>
> > You'd need mental powers to play it, though. :D
>
> Mental powers?

I meant to say that if you played it in RL, you'd need to be psychic to move
the balls, without touching them.


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From: Rune
Subject: Re: Push-Ball v1.0 example
Date: 11 Jun 2000 04:29:18
Message: <39434dde@news.povray.org>
"Tony[B]" wrote:
> > > You'd need mental powers to play it, though. :D
> >
> > Mental powers?
>
> I meant to say that if you played it in RL, you'd need
> to be psychic to move the balls, without touching them.

I understood you correctly then...

They are not just balls anymore. They are small bots... :-)

Didn't you see the engines? You know, those that turned off in the end of
the game?

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Marc van den Dikkenberg
Subject: Re: Push-Ball v1.0 example
Date: 11 Jun 2000 21:42:06
Message: <+z5EORrznUt4G+9dmyqTFtOBz6FF@4ax.com>
On Sat, 10 Jun 2000 22:00:02 -0500, "Tony[B]" <ben### [at] panamac-comnet>
wrote:

>> > You'd need mental powers to play it, though. :D
>>
>> Mental powers?
>
>I meant to say that if you played it in RL, you'd need to be psychic to move
>the balls, without touching them.

Not necessarily -- remote controlled gyroscopes?
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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