POV-Ray : Newsgroups : povray.binaries.animations : lighthouse ~360K Server Time
20 Jul 2024 19:22:08 EDT (-0400)
  lighthouse ~360K (Message 1 to 4 of 4)  
From: Paul Daniel Jones
Subject: lighthouse ~360K
Date: 3 May 2000 08:22:26
Message: <39101A06.E1B16C5@psu.edu>
While this is simple, it was my first attempt using clockmod and
animations. I have to say that that macro really makes life easy. The
media was megapov media type 3. all 30 frames rendered in about 35
minutes at 320X240 aa = 0.3

-paul


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Attachments:
Download 'out7.avi.dat' (359 KB)

From: Bill DeWitt
Subject: Re: lighthouse ~360K
Date: 3 May 2000 09:14:52
Message: <3910264c$1@news.povray.org>
Nice, except that the beginning and end are at an inconvenient position.
Because of the little skip that some animations get, and because it is at
the rear of the image it makes a -very- big jump in the flow.

I would recommend making the beginning and end at a point where the beam is
horizontal, so that if it skips, there will be no visible sign of it other
than a little hesitation.

"Paul Daniel Jones" <pdj### [at] psuedu> wrote in message
news:391### [at] psuedu...
> While this is simple, it was my first attempt using clockmod and
> animations. I have to say that that macro really makes life easy. The
> media was megapov media type 3. all 30 frames rendered in about 35
> minutes at 320X240 aa = 0.3
>
> -paul
>
>
>


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From: Mike Weber
Subject: Re: lighthouse ~360K
Date: 3 May 2000 10:17:19
Message: <391034ef$1@news.povray.org>
why did you need clockmod?
POV alone supports:

Assuming you used a cone for the beam of light

cone{<>,r,<>,r rotate z*clock*360)

assuming Z is up and your clock value went from 0.0 to 1.0.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Paul Daniel Jones" <pdj### [at] psuedu> wrote in message
news:391### [at] psuedu...
> While this is simple, it was my first attempt using clockmod and
> animations. I have to say that that macro really makes life easy. The
> media was megapov media type 3. all 30 frames rendered in about 35
> minutes at 320X240 aa = 0.3
>
> -paul
>
>
>


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From: Paul Daniel Jones
Subject: Re: lighthouse ~360K
Date: 3 May 2000 11:59:54
Message: <39104D06.29CAAC01@psu.edu>
I just did this as pratice with clockmod. Plus, I found it to be a little
more intuitive than the official clock stuff.

the light is a spot light with media.

-paul

Mike Weber wrote:

> why did you need clockmod?
> POV alone supports:
>
> Assuming you used a cone for the beam of light
>
> cone{<>,r,<>,r rotate z*clock*360)
>
> assuming Z is up and your clock value went from 0.0 to 1.0.
>
> --
> Mike
>
> wk: mik### [at] pyxiscom  www.pyxis.com
> hm: mwe### [at] sciticom  www.geocities.com/mikepweber
>
> "Paul Daniel Jones" <pdj### [at] psuedu> wrote in message
> news:391### [at] psuedu...
> > While this is simple, it was my first attempt using clockmod and
> > animations. I have to say that that macro really makes life easy. The
> > media was megapov media type 3. all 30 frames rendered in about 35
> > minutes at 320X240 aa = 0.3
> >
> > -paul
> >
> >
> >


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