Something to show that macro off, but I was going to try and put it into a
animated scene and never got around to it. As is I think this really tells
something about the variability of the patterns possible.
All i had to do was 'phase' the K_Tex 'function' and use Kaliedo_Tiles in a
'normal', among other aesthetic things like shift a 'color_map' with the 'clock'
and this is the result.
In case you've missed it the pov script isosurface macro was made by SamuelT,
"Kaliedo-Tiles" was put at p.t.s-f. guessing just over a week ago. Might be at
p.b.s-f. group but I couldn't check back that far currently.
Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm
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