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This is like a tablecloth flapping in the wind. It's not too different
from what I've posted before, but it's cool. The tablecloth effect is
achieved by using "clipped_by." "Bounded_by" gives a hemisphere with a
landscape on one side.
Post a reply to this message
Attachments:
Download 'isonoise51b.mpg' (358 KB)
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"Greg M. Johnson" wrote:
>
> This is like a tablecloth flapping in the wind. It's not too different
> from what I've posted before, but it's cool. The tablecloth effect is
> achieved by using "clipped_by." "Bounded_by" gives a hemisphere with a
> landscape on one side.
>
Looks a bit like a boiling fluid. Cool.
Marc
--
Marc Schimmler
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From: Rick [Kitty5]
Subject: Re: Moderately lame noise3d surface (358kbbu)
Date: 11 Feb 2000 06:11:34
Message: <38a3ee66@news.povray.org>
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i wouldnt call it a table cloth, it looks at tho at times the surface is
being clipped by a plane just above the main noise (occasional flat bits)
btw - this anim crashed my pc, gave me write errors on several hard drives,
destroyed my regestry and it took me about 20 mins to get back into
windows.. :)
Rick
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:38A2D826.ECB5757F@my-dejanews.com...
> This is like a tablecloth flapping in the wind. It's not too different
> from what I've posted before, but it's cool. The tablecloth effect is
> achieved by using "clipped_by." "Bounded_by" gives a hemisphere with a
> landscape on one side.
>
>
>
Post a reply to this message
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Yikes, really?!
Did anyone else have this problem? I've been the chief complainer about
"unusual" file formats in postings to this group, so I can appreciate the
frustration.
Rick [Kitty5] wrote:
> btw - this anim crashed my pc, gave me write errors on several hard drives,
> destroyed my regestry and it took me about 20 mins to get back into
> windows.. :)
>
> Rick
>
> "Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
> news:38A2D826.ECB5757F@my-dejanews.com...
> > This is like a tablecloth flapping in the wind. It's not too different
> > from what I've posted before, but it's cool. The tablecloth effect is
> > achieved by using "clipped_by." "Bounded_by" gives a hemisphere with a
> > landscape on one side.
> >
> >
> >
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In article <38A3C8B9.6DDEF68E@ica.uni-stuttgart.de>, Marc Schimmler
<sch### [at] icauni-stuttgartde> wrote:
> Looks a bit like a boiling fluid. Cool.
I agree. It doesn't really look much like a tablecloth, but would make
an excellent boiling/bubbling liquid effect.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
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From: Sander
Subject: Re: Moderately lame noise3d surface (358kbbu)
Date: 13 Feb 2000 11:37:46
Message: <38a6ddda@news.povray.org>
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This is fun! To me it looks like everything is steadily moving down. I can't
attach anything material to it, but that is my lack of imagination. BTW what
compression method did you use?
--
Regards,
Sander
Greg M. Johnson <gre### [at] my-dejanewscom> schreef in berichtnieuws
38A2D826.ECB5757F@my-dejanews.com...
> This is like a tablecloth flapping in the wind. It's not too different
> from what I've posted before, but it's cool. The tablecloth effect is
> achieved by using "clipped_by." "Bounded_by" gives a hemisphere with a
> landscape on one side.
>
>
>
Post a reply to this message
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MainActor made the MPG. Why do you ask?
Thanks. It looks like it's moving down because the code is something like:
noise3d(x / constant, k * clock + y / constant, z / constant)
Sander wrote:
> This is fun! To me it looks like everything is steadily moving down. I can't
> attach anything material to it, but that is my lack of imagination. BTW what
> compression method did you use?
>
> --
> Regards,
> Sander
>
> Greg M. Johnson <gre### [at] my-dejanewscom> schreef in berichtnieuws
> 38A2D826.ECB5757F@my-dejanews.com...
> > This is like a tablecloth flapping in the wind. It's not too different
> > from what I've posted before, but it's cool. The tablecloth effect is
> > achieved by using "clipped_by." "Bounded_by" gives a hemisphere with a
> > landscape on one side.
> >
> >
> >
Post a reply to this message
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From: Sander
Subject: Re: Moderately lame noise3d surface (358kbbu)
Date: 14 Feb 2000 16:15:02
Message: <38a87056@news.povray.org>
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Because I am surprised at the rate of compression: CMPEG couldn't do any
better.
--
Regards,
Sander
Greg M. Johnson <gre### [at] my-dejanewscom> schreef in berichtnieuws
38A7F618.1EE5D6F9@my-dejanews.com...
> MainActor made the MPG. Why do you ask?
>
> Thanks. It looks like it's moving down because the code is something like:
> noise3d(x / constant, k * clock + y / constant, z / constant)
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Again, I'm ignorant so I don't know if you mean I got something highly or poorly
compressed. A feature (annoyance) of MainActor is that you must precisely
specify the number of bytes per frame. I was suprised for a while that all my
160 x 120 and 320 x 240 anims were all the same size!
Sander wrote:
> Because I am surprised at the rate of compression: CMPEG couldn't do any
> better.
>
> --
> Regards,
> Sander
>
> Greg M. Johnson <gre### [at] my-dejanewscom> schreef in berichtnieuws
> 38A7F618.1EE5D6F9@my-dejanews.com...
> > MainActor made the MPG. Why do you ask?
> >
> > Thanks. It looks like it's moving down because the code is something like:
> > noise3d(x / constant, k * clock + y / constant, z / constant)
Post a reply to this message
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