POV-Ray : Newsgroups : povray.binaries.animations : Moderately lame noise3d surface (358kbbu) : Re: Moderately lame noise3d surface (358kbbu) Server Time
20 Jul 2024 21:21:03 EDT (-0400)
  Re: Moderately lame noise3d surface (358kbbu)  
From: Greg M  Johnson
Date: 15 Feb 2000 07:21:01
Message: <38A943CB.9E3E8813@my-dejanews.com>
Again, I'm ignorant so I don't know if you mean I got something highly or poorly
compressed.  A feature (annoyance) of MainActor is that you must precisely
specify the number of bytes per frame. I was suprised for a while that all my
160 x 120 and 320 x 240 anims were all the same size!

Sander wrote:

> Because I am surprised at the rate of compression: CMPEG couldn't do any
> better.
>
> --
> Regards,
> Sander
>
> Greg M. Johnson <gre### [at] my-dejanewscom> schreef in berichtnieuws
> 38A7F618.1EE5D6F9@my-dejanews.com...
> > MainActor made the MPG. Why do you ask?
> >
> > Thanks. It looks like it's moving down because the code is something like:
> > noise3d(x / constant, k * clock + y / constant, z / constant)


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