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It is cool... and it makes perfect sense. This thing falls and bounces,
stabilizes, then realizing that it's hit the floor, throws a temper tantrum.
My best friends 8 month old daughter does the same thing...
John VanSickle wrote:
> I had the idea of simulating the behavior of a bunch of weights and
> springs all connected together. I tried one approach to simulating
> this, resulting in the animation attached to this message. As you
> can see, it starts out OK, but begins to oscillate in an unnatural
> fashion. I have an idea for a method of cheating away the problem,
> but I'm also working on my next IRTC entry as well. When results are
> forthcoming I'll post something more useful.
>
> Regards,
> John
> --
> ICQ: 46085459
>
> ------------------------------------------------------------------------
> Name: not!.mpg
> not!.mpg Type: MPLAYER2 File (video/mpeg)
> Encoding: base64
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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Josh English wrote:
>
> It is cool... and it makes perfect sense. This thing falls and bounces,
> stabilizes, then realizing that it's hit the floor, throws a temper tantrum.
> My best friends 8 month old daughter does the same thing...
Sounds like you check that out twice a day, just in case things
change...
;-)
Axel
>
<..>
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John VanSickle wrote:
> I had the idea of simulating the behavior of a bunch of weights and
> springs all connected together. I tried one approach to simulating
> this, resulting in the animation attached to this message. As you
> can see, it starts out OK, but begins to oscillate in an unnatural
> fashion. I have an idea for a method of cheating away the problem,
> but I'm also working on my next IRTC entry as well. When results are
> forthcoming I'll post something more useful.
Finite element solutions?
--
"If I am the one, who is the two?" - Neo
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John VanSickle wrote:
> Matt Giwer wrote:
> >
> > Finite element solutions?
>
> I'm not familiar with the phrase. Could you elucidate?
Break down an object into small elements and describe
the nodes (vertices) of each element with the equations
that would locally control their interaction. Smaller the
better but the greater the processing time. Finite element
as it is an approximation to the integral solution where
the variable gets smaller but does not reach infinity,
therefore finite. Used primarily where the complete
solution is too hard or does not exist. Such as locally, in
small elements, relationships can be modeled as linear
where the behavior over the complete surface in non-linear.
And of course in this animation where a four-body
problem solution is the animation.
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Wah.
I have spent some time turning my flocking algorithm into a beach ball
algorithm, trying to turn my actors into points on the surface of a ball. I
cannot keep the "ball" from completely collapsing upon hitting the ground...
John VanSickle wrote:
> I had the idea of simulating the behavior of a bunch of weights and
> springs all connected together. I tried one approach to simulating
> this, resulting in the animation attached to this message. As you
> can see, it starts out OK, but begins to oscillate in an unnatural
> fashion. I have an idea for a method of cheating away the problem,
> but I'm also working on my next IRTC entry as well. When results are
> forthcoming I'll post something more useful.
>
> Regards,
> John
> --
> ICQ: 46085459
>
> ------------------------------------------------------------------------
>
> Name: not!.mpg
> not!.mpg Type: MPEG Video (video/mpeg)
> Encoding: base64
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