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Wah.
I have spent some time turning my flocking algorithm into a beach ball
algorithm, trying to turn my actors into points on the surface of a ball. I
cannot keep the "ball" from completely collapsing upon hitting the ground...
John VanSickle wrote:
> I had the idea of simulating the behavior of a bunch of weights and
> springs all connected together. I tried one approach to simulating
> this, resulting in the animation attached to this message. As you
> can see, it starts out OK, but begins to oscillate in an unnatural
> fashion. I have an idea for a method of cheating away the problem,
> but I'm also working on my next IRTC entry as well. When results are
> forthcoming I'll post something more useful.
>
> Regards,
> John
> --
> ICQ: 46085459
>
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>
> Name: not!.mpg
> not!.mpg Type: MPEG Video (video/mpeg)
> Encoding: base64
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