POV-Ray : Newsgroups : povray.binaries.animations : pipe_dream269KBb Server Time
5 Nov 2024 07:18:51 EST (-0500)
  pipe_dream269KBb (Message 1 to 4 of 4)  
From: Peter Warren
Subject: pipe_dream269KBb
Date: 24 Jan 2000 06:22:47
Message: <388c3607@news.povray.org>
This is something I started with the
P.O.V 3.1 isosurface patch by R.Suzuki.
(For the grid texture.)
I'm re-working it in MegaPov.

I wanted to post a more updated version but I
am having trouble with the params of
The King of Incs Galaxy.inc. (Basic
stupidity on my part, I think.)

Also this is a very 'dense' ani, size wize.
I tried about ten different compilations
to find one that was acceptable to post.

The original, which looks pretty damn good,
is about 5megs at 320x240.

I started this when I saw a tracing of Warps'
where he put the camera inside a torus.

Peter Warren
war### [at] hotmailcom


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Attachments:
Download 'pipe_dream.AVI.dat' (269 KB)

From: TonyB
Subject: Re: pipe_dream269KBb
Date: 24 Jan 2000 13:21:40
Message: <388c9834@news.povray.org>
>The original, which looks pretty damn good,
>is about 5megs at 320x240.


This doesn't look too bad... albeit with a low framerate.


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From: Bob Hughes
Subject: Re: pipe_dream269KBb
Date: 24 Jan 2000 13:29:58
Message: <388c9a26@news.povray.org>
Pretty neat.  What I thought about was if the camera were traveling along inside
a semi-transparent tube itself, maybe rings making up the structure of a tube,
it might be more a part of this.
Since you brought up the animation file size thing I wanted to say it's a bad
thing to not be able to use real large files.  They tend to get made and put on
ones own computer then never get seen.  Even if plenty of web space is available
I'm not likely to upload a 5 megabyte file, and almost as unlikely to D/L one.
It would be a different story if I had a speedy connection, just not too much so
because then the upped limit would still be around 10MB unless I had DSL or
something faster.

Bob

"Peter Warren" <int### [at] halcyoncom> wrote in message
news:388c3607@news.povray.org...
| This is something I started with the
| P.O.V 3.1 isosurface patch by R.Suzuki.
| (For the grid texture.)
| I'm re-working it in MegaPov.
|
| I wanted to post a more updated version but I
| am having trouble with the params of
| The King of Incs Galaxy.inc. (Basic
| stupidity on my part, I think.)
|
| Also this is a very 'dense' ani, size wize.
| I tried about ten different compilations
| to find one that was acceptable to post.
|
| The original, which looks pretty damn good,
| is about 5megs at 320x240.
|
| I started this when I saw a tracing of Warps'
| where he put the camera inside a torus.
|
| Peter Warren
| war### [at] hotmailcom
|
|
|
|


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From: Peter Warren
Subject: Re: pipe_dream269KBb
Date: 25 Jan 2000 05:26:45
Message: <388d7a65@news.povray.org>
Bob Hughes wrote in message <388c9a26@news.povray.org>...
:Pretty neat.  What I thought about was if the camera were traveling along
inside
:a semi-transparent tube itself, maybe rings making up the structure of a
tube,
:it might be more a part of this.
That gives me some ideas, thanks.

:I wanted to say it's a bad thing to not
:be able to use real large files
Yea, I think I'm coming around to your view. I wrote that
after having d/l'ed some ani's from IRTC and being frustrated.
Part of the probem is that I think I am in the minority in
that I am interested in ideas and not finished products..

:They tend to get made and put on
:ones own computer then never get seen.
Yea, your definately right about this. It's too bad.

:I'm not likely to upload a 5 megabyte file, and almost as unlikely to D/L
one.
I think 2 megs is about my max.


:It would be a different story if I had a speedy connection
Most definately. My brother has a T1 line at his work. I have
see the future and I'm not sure what it is (cable, DSL...)
but it is not a 56k modem.

BTW, as a resident of Seattle I have always been a big fan
of your Space Needles.  Whenever there is some big
event (4th of July, Seahawks making the playoffs) they
put something appropriate on the top. I think it would
be neat to do this with a raytraced version.

Peter


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