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I rendered this at 300x225, only to find that a few of the codecs installed on my
system
weren't available at this resolution! Anyway, it came in at around 2Mb, so I had to
scale
it drastically and encode it as an mpeg.
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Post a reply to this message
Attachments:
Download 'squeezer.m1v.mpg' (199 KB)
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Excelent particle systems! Really looks nice. I'd love to see the code
if it was done purely in PoV.
The vertical motion of the ... er ... device reminds me of one of the
animations from Sid Meier's Alpha Centauri. I don't know what renderer
they used, but some of the animations are quite good.
Bye for now,
Mike Andrews.
Andrew Cocker wrote:
>
> I rendered this at 300x225, only to find that a few of the codecs installed on my
system
> weren't available at this resolution! Anyway, it came in at around 2Mb, so I had to
scale
> it drastically and encode it as an mpeg.
>
> ----------------------
> Andy
>
------------------------------------------------------------------------------------------
> -
> --The Home Of Lunaland--
> --visit my POV-Ray gallery--
> --listen to my music--
> www.acocker.freeserve.co.uk
>
> Name: squeezer.m1v
> squeezer.m1v Type: Atiplay File (video/mpeg)
> Encoding: x-uuencode
Post a reply to this message
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You can almost hear the fuids sqeezed out of the cylinders.
ingo
--
Met dank aan de muze met het glazen oog.
Andrew Cocker heeft geschreven in bericht <3720a8c9.0@news.povray.org>...
>I rendered this at 300x225, only to find that a few of the codecs installed on
my system
.....
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Interesting idea... How did you make the liquid spray?
Margus
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Margus Ramst <mar### [at] peakeduee> wrote in message news:3720fc63.0@news.povray.org...
> Interesting idea...
Thanks. Just messin'....
>How did you make the liquid spray?
Chris Colefax's "spray.inc"
I'm happy with everything except the inner rotating shape...a bit pointless really. As
with most of my stuff, it would benefit from having more time spent on the code, but
I'm
always too eager to see the thing finished. :-)
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Post a reply to this message
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That's a very good metal texture you've got there!
--
Martin Magnusson
e-mail: Mar### [at] studentuuse
www-site: http://www.geocities.com/SoHo/9946/
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