POV-Ray : Newsgroups : povray.binaries.animations : city buildings-- animation 1 : Re: city buildings-- animation 1 Server Time
21 Jun 2024 09:41:49 EDT (-0400)
  Re: city buildings-- animation 1  
From: Kenneth
Date: 24 Jul 2017 17:00:01
Message: <web.59765e9fdb5d53bc883fb31c0@news.povray.org>
"Eriban" <pov### [at] spamgourmetcom> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> > Here's some camera movement in-and-among the buildings (see my earlier post in
> > the "images" section for general reference.)
> I like it. It's a nice effect and quite realistic already.

> > Seeing the buildings close-up shows some subtle 'architectural' errors that I
> > want to address
> Yeah, still a bit of room for improvement there. What most strikes me is the
> concrete edge of each building, in particular where it seems to intersect with
> some of the windows. Hopefully that's easily fixed.
Yes, that's the *main* flaw (right now!) My plan is to re-write my code so that
the building widths and heights are based on strict multiples of the (small)
'tiled' window/facade photo images that I used. That should take care of the
chopped-off windows. (When I first started working on the scene, I was willing
to let that flaw pass...and others as well. But that philosophy isn't the 'road
to perfection'!! Especially if I want to see the buildings close-up.)

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