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"Eriban" <pov### [at] spamgourmetcom> wrote:
> "Kenneth" <kdw### [at] gmailcom> wrote:
> > Here's some camera movement in-and-among the buildings (see my earlier post in
> > the "images" section for general reference.)
>
> I like it. It's a nice effect and quite realistic already.
Thanks!
>
> > Seeing the buildings close-up shows some subtle 'architectural' errors that I
> > want to address
>
> Yeah, still a bit of room for improvement there. What most strikes me is the
> concrete edge of each building, in particular where it seems to intersect with
> some of the windows. Hopefully that's easily fixed.
>
Yes, that's the *main* flaw (right now!) My plan is to re-write my code so that
the building widths and heights are based on strict multiples of the (small)
'tiled' window/facade photo images that I used. That should take care of the
chopped-off windows. (When I first started working on the scene, I was willing
to let that flaw pass...and others as well. But that philosophy isn't the 'road
to perfection'!! Especially if I want to see the buildings close-up.)
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