Thanks Bill, Tom, Stephen and Thomas for the kind words. It's nice to hear that
you liked the puzzle and the animation.
William F Pokorny <ano### [at] anonymousorg> wrote:
> As for easier methods to handle the differing finishing, nothing more
> efficient than what you have done immediately comes to mind given you
> have some beveling. If it were all just boxes - perhaps - UV box mapping
> would be somewhat simpler than CSG.
Okay, good to hear that my approach doesn't seem too bad in this case. I am
often quite satisfied with my models, but there is always this lingering doubt
that maybe they are unnecessarily complicated because I overlooked a particular
trick or technique. Even so, it's the end result that counts I guess...
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