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28 Jul 2024 20:19:16 EDT (-0400)
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From: clipka
Subject: Re: beta 29: queue with radiosity crashes
Date: 28 Dec 2008 14:35:00
Message: <web.4957d3fe862579586d1632140@news.povray.org>
"Roman" <nomail@nomail> wrote:
> It appears to me that reducing the radiosity count from 300 to 200 solves the
> problem, but that's of course no satisfactory solution. I added this
> information to
>
http://news.povray.org/povray.bugreports/thread/%3Cweb.493eda204f59c5434f5a8c2a0%40news.povray.org%3E

I didn't notice until now that we're talking about 64 bit. But I'll try to see
if it also happens on 32-bit, or 64-bit Linux.

At the moment I suspect that it's actually all about timing, and that the 3.7
beta .29 may have a general problem with accessing the same file from multiple
threads at the same time - although I actually can't think of any file that
would be opened by both renders of that scene.

Do you have the source files still open in POV when you start the render?


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From: Roman
Subject: Re: beta 29: queue with radiosity crashes
Date: 29 Dec 2008 04:20:01
Message: <web.49589583862579584d3e17860@news.povray.org>
"clipka" <nomail@nomail> wrote:
> Do you have the source files still open in POV when you start the render?

No, I don't.


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From: Roman
Subject: Re: beta 29: queue with radiosity crashes
Date: 29 Dec 2008 04:55:00
Message: <web.49589def862579584d3e17860@news.povray.org>
"clipka" <nomail@nomail> wrote:
> I didn't notice until now that we're talking about 64 bit. But I'll try to see
> if it also happens on 32-bit, or 64-bit Linux.

As SharkD mentioned, the error also occurs in the 32bit version:
http://news.povray.org/povray.beta-test/message/%3Cweb.4957638b86257958d2ca984a0%40news.povray.org%3E/#%3Cweb.4957638b8
6257958d2ca984a0%40news.povray.org%3E
I myself haven't checked, though.


> At the moment I suspect that it's actually all about timing, and that the 3.7
> beta .29 may have a general problem with accessing the same file from multiple
> threads at the same time - although I actually can't think of any file that
> would be opened by both renders of that scene.

But then why does it work with a radiosity count of less than ~300? To me, from
an outside point of view, it seems more likely that there is some memory
problem with the radiosity feature (or somewhere else). It looks as if some
allocated memory wasn't freed properly, causing trouble when POV-Ray wants to
go on with the next scene file, or that an array overflew. Also the memory dump
error popup (saying: unhandled exception) in the end of rendering a single scene
gives rise to such an assumption.


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From: clipka
Subject: Re: beta 29: queue with radiosity crashes
Date: 29 Dec 2008 06:45:01
Message: <web.4958b79f862579586f3e4e890@news.povray.org>
"Roman" <nomail@nomail> wrote:
> As SharkD mentioned, the error also occurs in the 32bit version:
>
http://news.povray.org/povray.beta-test/message/%3Cweb.4957638b86257958d2ca984a0%40news.povray.org%3E/#%3Cweb.4957638
b8
> 6257958d2ca984a0%40news.povray.org%3E

Not seen here yet. (Not when leaving the system alone while it's rendering, at
least; I've seen some errors regarding file access stuff, but usually I was
loading something else in the editor at that very same moment.)

> > At the moment I suspect that it's actually all about timing,

> But then why does it work with a radiosity count of less than ~300?

Maybe because it just changes the timing.

> To me, from
> an outside point of view, it seems more likely that there is some memory
> problem with the radiosity feature (or somewhere else).

How much RAM do you have available? I'm running on 2 GB here, and don't see any
such problems, although I'm running other stuff in parallel, like MS Visual
Studio and the like.

> It looks as if some
> allocated memory wasn't freed properly, causing trouble when POV-Ray wants to
> go on with the next scene file, or that an array overflew. Also the memory dump
> error popup (saying: unhandled exception) in the end of rendering a single scene
> gives rise to such an assumption.

"Unhandled exception" could be just about anything.

Could also be related to thread synchronization. Maybe some cleanup stuff not
fully multithread-safe, and two threads trying to clean up at the same moment.

Unfortunately it's very hard to pin down such issues unless they can be
reproduced on a system with a debugger running.


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From: Roman
Subject: Re: beta 29: queue with radiosity crashes
Date: 29 Dec 2008 07:25:00
Message: <web.4958c16e862579584d3e17860@news.povray.org>
"clipka" <nomail@nomail> wrote:
> How much RAM do you have available? I'm running on 2 GB here, and don't see any
> such problems, although I'm running other stuff in parallel, like MS Visual
> Studio and the like.

I have 4GB, of which over 2.5GB are free ("cached" in the task monitor). Memory
shouldn't be a problem.


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From: Roman
Subject: Re: beta 29: queue with radiosity crashes
Date: 29 Dec 2008 08:45:01
Message: <web.4958d444862579584d3e17860@news.povray.org>
"clipka" <nomail@nomail> wrote:
> "Roman" <nomail@nomail> wrote:
> > As SharkD mentioned, the error also occurs in the 32bit version:
> >
http://news.povray.org/povray.beta-test/message/%3Cweb.4957638b86257958d2ca984a0%40news.povray.org%3E/#%3Cweb.49576
38
> b8
> > 6257958d2ca984a0%40news.povray.org%3E
>
> Not seen here yet. (Not when leaving the system alone while it's rendering, at
> least; I've seen some errors regarding file access stuff, but usually I was
> loading something else in the editor at that very same moment.)

I've just tried the 32bit version. Same problem, but instead of the "parse
error: Cannot open input file.", the error now reads "Unknown internal error!".


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