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I'm using float1 as an example.
Part 1 - Render output: float1.ini
8< snip >8
OpenEXR and IlmBase, Copyright (c) 2002-2011 Industrial Light & Magic.
Most likely detected an unquoted string with spaces in INI file.
Assuming string ends at the of the line.
Make sure all strings with spaces are properly quoted in the INI file.
Use either " or ' to quote strings. For details, please check the user
manual!
Most likely detected an unquoted string with spaces in INI file.
Assuming string ends at the of the line.
Make sure all strings with spaces are properly quoted in the INI file.
Use either " or ' to quote strings. For details, please check the user
manual!
Rendering frame 1 of 51
Rendering frame 1 of 51
Parser Options
8< snip >8
Please note the double output. This is only happening for the 1st frame.
Part 2 - Most likely detected an unquoted string...
8< snip >8
Input_File_Name=float1.pov
8< snip >8
It works. But why not using Input_File_Name="float1.pov" to avoid
irritations ?
--
Thorsten aka ThH
povray --V
POV-Ray 3.7.1-alpha.8508492.unofficial
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Am 06.03.2016 um 10:49 schrieb ThH:
> Most likely detected an unquoted string with spaces in INI file.
> Assuming string ends at the of the line.
> Make sure all strings with spaces are properly quoted in the INI file.
> Use either " or ' to quote strings. For details, please check the user
> manual!
> Most likely detected an unquoted string with spaces in INI file.
> Assuming string ends at the of the line.
> Make sure all strings with spaces are properly quoted in the INI file.
> Use either " or ' to quote strings. For details, please check the user
> manual!
> Part 2 - Most likely detected an unquoted string...
>
> 8< snip >8
> Input_File_Name=float1.pov
> 8< snip >8
>
> It works. But why not using Input_File_Name="float1.pov" to avoid
> irritations ?
Just noticed something is different in float1.ini:
8< snip >8
Test_Abort_Count=50
8< snip >8
There's a space-sign behind Test_Abort_Count=50 8)
Removed it and so got rid of this Most-likely-output :)
So please forget about the original Part 2.
The new Part 2 asks only for removing 1 space-sign ;))
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Am 06.03.2016 um 13:49 schrieb ThH:
> The new Part 2 asks only for removing 1 space-sign ;))
Related, so I add this question here.
fractalzoom.pov rendered using the the .ini with subset...
8< snip >8
Initial_Frame=1
Final_Frame=60
Initial_Clock=0
Final_Clock=1
Subset_Start_Frame=11
Subset_End_Frame=30
8< snip >8
The render output shows
8< snip >8
Rendering frame 1 of 20
8< snip >8
How about making it this way?
Rendering frame 11 of 60
or even
Rendering frame 11 of 60 (subset frame 11 to 30)
Please have in mind this is a question. Nothing more, nothing less :)
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Am 06.03.2016 um 14:43 schrieb ThH:
> fractalzoom.pov rendered using the the .ini with subset...
>
> 8< snip >8
> Initial_Frame=1
> Final_Frame=60
> Initial_Clock=0
> Final_Clock=1
> Subset_Start_Frame=11
> Subset_End_Frame=30
> 8< snip >8
>
> The render output shows
>
> 8< snip >8
> Rendering frame 1 of 20
> 8< snip >8
>
> How about making it this way?
> Rendering frame 11 of 60
> or even
> Rendering frame 11 of 60 (subset frame 11 to 30)
I'll be going for
Rendering frame 1 of 20 (#11)
Also, while I'm at it, if you use `Frame_Skip=2` (or whatever), it will
no longer go
Rendering 1 of 20
Rendering 3 of 20
Rendering 5 of 20
...
but
Rendering 1 of 10 (#11)
Rendering 2 of 10 (#13)
Rendering 3 of 10 (#15)
...
I think this most concisely reports the key pieces of information you
(well, a typical user at any rate) might be interested in while
rendering an animation:
- How is work progressing?
- What's the total workload?
- Which particular frame is currently being worked on?
(As a matter of fact, a corresponding new version can already be found
at https://github.com/POV-Ray/povray/releases/tag/v3.7.1-alpha.8586521)
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Am 29.04.2016 um 02:24 schrieb clipka:
> I'll be going for
>
> Rendering frame 1 of 20 (#11)
>
> Also, while I'm at it, if you use `Frame_Skip=2` (or whatever), it will
> no longer go
>
> Rendering 1 of 20
> Rendering 3 of 20
> Rendering 5 of 20
> ...
>
> but
>
> Rendering 1 of 10 (#11)
> Rendering 2 of 10 (#13)
> Rendering 3 of 10 (#15)
> ...
Better. Fine :)
> (As a matter of fact, a corresponding new version can already be found
> at https://github.com/POV-Ray/povray/releases/tag/v3.7.1-alpha.8586521)
Next on my ToDo-List...
Thanks :)
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