Chris Cason wrote:
> Warp wrote:
>> Alain <ele### [at] netscape net> wrote:
>>> So "Buffer full" or "Buffer limit reatched" would be a more correct message.
>> The message should also say *which* buffer. That way the user can know
>> better what exactly is it in his scene that is causing the problem.
>
> I would tend to agree. Since the OP didn't post a sample scene or respond
> to my request for one, I can't do much at this point, as I simply don't
> know what part of the code is involved. It appears that others do know
> this, though - could someone perhaps take the time to actually *tell* me
> what part of the interior code in question this is? Or provide a scene so I
> can find out myself?
It comes from the fixed size vector code as far as I can guess.
Thorsten
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