Warp wrote:
> Alain <ele### [at] netscape net> wrote:
>> So "Buffer full" or "Buffer limit reatched" would be a more correct message.
>
> The message should also say *which* buffer. That way the user can know
> better what exactly is it in his scene that is causing the problem.
I would tend to agree. Since the OP didn't post a sample scene or respond
to my request for one, I can't do much at this point, as I simply don't
know what part of the code is involved. It appears that others do know
this, though - could someone perhaps take the time to actually *tell* me
what part of the interior code in question this is? Or provide a scene so I
can find out myself?
-- Chris
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