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When rendering an animation using Beta24 (3.7.0.beta.24.msvc8-sse2.win32) it
refuses to render the first frame if the Initial_Frame=0.
Ini file Example 1:
Initial_Frame=0
Final_Frame=359
Initial_Clock=0
Final_Clock=359
Input_File_Name=earth.pov
Ini file Example 2:
Initial_Frame=1
Final_Frame=360
Initial_Clock=1
Final_Clock=360
Input_File_Name=earth.pov
Example 1 creates frames earth001.png to earth359.png under Beta24 (359
files)... Under WinPov3.6.1c it correctly renders frames earth000.png to
earth359 (360 files)
Example 2 creates frames earth001.png to earth360.png under Beta24 (360
files)...
Not a major problem in this instance, but I can see situations where it
could cause major headaches.
Rarius
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Is no-one going to answer my report... even with a "We know about it, now go
away!"?
Rarius
"Rarius" <rar### [at] rariuscouk> wrote in message
news:478561e3@news.povray.org...
> When rendering an animation using Beta24 (3.7.0.beta.24.msvc8-sse2.win32)
> it refuses to render the first frame if the Initial_Frame=0.
>
> Ini file Example 1:
> Initial_Frame=0
> Final_Frame=359
> Initial_Clock=0
> Final_Clock=359
> Input_File_Name=earth.pov
>
> Ini file Example 2:
> Initial_Frame=1
> Final_Frame=360
> Initial_Clock=1
> Final_Clock=360
> Input_File_Name=earth.pov
>
> Example 1 creates frames earth001.png to earth359.png under Beta24 (359
> files)... Under WinPov3.6.1c it correctly renders frames earth000.png to
> earth359 (360 files)
>
> Example 2 creates frames earth001.png to earth360.png under Beta24 (360
> files)...
>
> Not a major problem in this instance, but I can see situations where it
> could cause major headaches.
>
> Rarius
>
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Rarius wrote:
> Is no-one going to answer my report... even with a "We know about it, now go
> away!"?
Nope ;-) IIRC it was never documented to work in the first place...
Thorsten
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Rarius wrote:
> When rendering an animation using Beta24 (3.7.0.beta.24.msvc8-sse2.win32) it
> refuses to render the first frame if the Initial_Frame=0.
I've penciled this in to look at later. If the behavior is different from 3.6
we may fix it.
-- Chris
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>> When rendering an animation using Beta24 (3.7.0.beta.24.msvc8-sse2.win32)
>> it
>> refuses to render the first frame if the Initial_Frame=0.
>
> I've penciled this in to look at later. If the behavior is different from
> 3.6
> we may fix it.
I verified this behavior... here's a minimal test scene
// +kfi0 +kff2 +ki0 +kf2 +fn
// animation bug
// first frame may be skipped
// delete old renders first
#default{finish{ambient 1}}
#if (clock = 0)
// should produce "bug_anim0.png"
sphere {0,1 pigment{rgb <0,1,0>}}
#else
#declare check = pigment{image_map{png
"e:\graphics\render\bug_anim0.png"}};
sphere {0,1 pigment{rgb <0,1,0>}}
#end
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Rarius wrote:
> When rendering an animation using Beta24 (3.7.0.beta.24.msvc8-sse2.win32) it
> refuses to render the first frame if the Initial_Frame=0.
>
> Ini file Example 1:
> Initial_Frame=0
> Final_Frame=359
> Initial_Clock=0
> Final_Clock=359
> Input_File_Name=earth.pov
>
> Ini file Example 2:
> Initial_Frame=1
> Final_Frame=360
> Initial_Clock=1
> Final_Clock=360
> Input_File_Name=earth.pov
>
> Example 1 creates frames earth001.png to earth359.png under Beta24 (359
> files)... Under WinPov3.6.1c it correctly renders frames earth000.png to
> earth359 (360 files)
>
> Example 2 creates frames earth001.png to earth360.png under Beta24 (360
> files)...
>
> Not a major problem in this instance, but I can see situations where it
> could cause major headaches.
This is fixed in beta 26. Please hammer the animation code for possible
side-effects to animations that use the default start frame number of 1.
-- Chris
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