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>> When rendering an animation using Beta24 (3.7.0.beta.24.msvc8-sse2.win32)
>> it
>> refuses to render the first frame if the Initial_Frame=0.
>
> I've penciled this in to look at later. If the behavior is different from
> 3.6
> we may fix it.
I verified this behavior... here's a minimal test scene
// +kfi0 +kff2 +ki0 +kf2 +fn
// animation bug
// first frame may be skipped
// delete old renders first
#default{finish{ambient 1}}
#if (clock = 0)
// should produce "bug_anim0.png"
sphere {0,1 pigment{rgb <0,1,0>}}
#else
#declare check = pigment{image_map{png
"e:\graphics\render\bug_anim0.png"}};
sphere {0,1 pigment{rgb <0,1,0>}}
#end
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