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The following scene:
----------------------------
#declare petal = sphere_sweep {
linear_spline
2,
0, 0.001,
z/3, 1/16
pigment {color rgb 1}
}
object {petal}
camera {
location 5*(y-z)
look_at 0
}
----------------------------
crashes. Well, on the third render, anyway :)
Here's what I do:
I start POV-Ray (pvengine-sse2.exe), and it loads the scene automatically.
I render the scene.
When it finishes, I rerender it.
I rerender it again time,
When I try to run a fourth render, POV-Ray crashes.
The crash occurs more often (that is, on the first render) if I create a
union of several petal objects.
Removing the declaration, that is, the following code
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sphere_sweep {
linear_spline
2,
0, 0.001,
z/3, 1/16
pigment {color rgb 1}
}
----------------------------
does not produce this crash.
This one is really driving me crazy - any ideas?
...Chambers
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