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"Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
news:3d0dfba6@news.povray.org...
> Correction:
>
> "Alf Peake" <alf### [at] peake42 freeserve co uk> wrote in message
> news:3d0de779$1@news.povray.org...
> > No problems with me.
>
> Now I got one :/
> sphere { < 0,0,0>, 1 fooTexture() } }
OK - there's an extra brace above. Sorry. No problems when corrected.
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The current form for layered textures is not very good, after all. It causes
too many ambiguities to both the parser and the user. IMHO it should be
redesigned for pov4.
For example something like:
texture
{ layered texture_map
{ [1 texture1]
[1 texture2]
}
}
'layered' could work like 'average', but layering the textures instead
of averaging them. The values could be used for some extra effect (don't
know if there's any useful thing, though).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Scott Wasson wrote:
>
> I'm trying to declare a macro that defines a layered texture. Here's a
> simplified example:
>
> [...]
This does not look like a POV-Ray 3.5 specific problem to me. If it is,
please post a correct bug report with a sample scene showing the problem.
It it is just a problem about POV-Ray in general that occured to you while
working you should post it in a different newsgroup.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 14 Jun. 2002 _____./\/^>_*_<^\/\.______
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