|
![](/i/fill.gif) |
The current form for layered textures is not very good, after all. It causes
too many ambiguities to both the parser and the user. IMHO it should be
redesigned for pov4.
For example something like:
texture
{ layered texture_map
{ [1 texture1]
[1 texture2]
}
}
'layered' could work like 'average', but layering the textures instead
of averaging them. The values could be used for some extra effect (don't
know if there's any useful thing, though).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
Post a reply to this message
|
![](/i/fill.gif) |