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30 Jul 2024 10:17:35 EDT (-0400)
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From: John David Haiducek
Subject: Re: Regarding Camera Cleanup
Date: 3 Jan 2002 10:22:58
Message: <Pine.LNX.4.33.0201031020160.27023-100000@crimson.engin.umich.edu>
A few comments on camera behavior:

I haven't used angle much with the orthographic camera, mainly because it
doesn't make sense to me. (iow, what can "angle" mean when all the rays in
question are parallel?) I did notice, however, that POV will change amount
of scene that is in view when the "angle" is changed. Perhaps there should
be a different keyword (such as "zoom") to work with the orthographic
camera.

As for multiple camera blocks, there are other ways to handle them besides
disallowing them. When I first tried to use two camera blocks, I expected
to render two images, one with the first camera, and then start a second
render with the other camera. Perhaps, alternatively, a second camera
block could simply replace the first camera, wiping out the previous
camera settings.

John Haiducek


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From: Warp
Subject: Re: Regarding Camera Cleanup
Date: 3 Jan 2002 18:20:29
Message: <3c34e73d@news.povray.org>
John David Haiducek <jha### [at] enginumichedu> wrote:
: I did notice, however, that POV will change amount
: of scene that is in view when the "angle" is changed. Perhaps there should
: be a different keyword (such as "zoom") to work with the orthographic
: camera.

  There is already: right and up.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Rune
Subject: Re: Suggestions
Date: 4 Jan 2002 06:34:51
Message: <3c35935b@news.povray.org>
"Rune" wrote:
> Ok, here are my suggestions so far.

Are these the kind of suggestions you're looking for, or are the changes too
drastic?

I'd like to know if I should carry on or if I'm on a wrong track.

Rune
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