POV-Ray : Newsgroups : povray.beta-test : Request for confirmation about isosurface problems Server Time
30 Jul 2024 12:22:44 EDT (-0400)
  Request for confirmation about isosurface problems (Message 11 to 19 of 19)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Warp
Subject: Re: Request for confirmation about isosurface problems
Date: 2 Dec 2001 08:37:33
Message: <3c0a2e9c@news.povray.org>
Thorsten Froehlich <tho### [at] trfde> wrote:
: As discussed in p.p-b I know there are problems, but there is no pattern for
: those is available because they are memory/pointer related.  So everybody
: will see different problema nd at this time there is no fix possible.

  Since the problems were so erratic I just wanted a confirmation that I am not
crazy and it doesn't happen just to me. :)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: Request for confirmation about isosurface problems
Date: 2 Dec 2001 09:37:06
Message: <3c0a3c92@news.povray.org>
In article <3c0a22e8@news.povray.org> , Warp <war### [at] tagpovrayorg>  wrote:

>   Thanks for your exhaustive testing.
>   Now I can be sure that it's not just me, but something weird is really
> happening.
>   The seemingly random nature of the problem may indicate that some illegal
> memory section or an already freed memory section is being read, or something
> similar. Perhaps also an unitialized variable or table might cause this kind
> of erratic behaviour.

Where my problem is that the code didn't change since beta 6 :-(

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

From: bob h
Subject: Re: Request for confirmation about isosurface problems
Date: 2 Dec 2001 16:06:43
Message: <3c0a97e3$1@news.povray.org>
"R. Suzuki" <r-s### [at] aistgojp> wrote in message
news:3c0a0b8b@news.povray.org...
>
>  CPU       OS         Compiler   <<< Compirel
> Celeron  Windows Me   : Intel : It crashes.  <<< Cerelon, clashes
> Celeron  Windows Me   : VC    : It crashes.
> Athron  Windows 2000  : Intel : No plobrem.  <<< Inter
> Athron  Windows 2000  : VC    : No plobrem.
> Pentium III Windows 2000: Intel : It crashes.
> Pentium III Windows 2000: VC   : It does not crash but Fatal error.  <<<
ellol

:-D  Sorry, I saw a great opportunity to have some fun and couldn't pass it
up.  :-D

bob h


Post a reply to this message

From: Warp
Subject: Re: Request for confirmation about isosurface problems
Date: 2 Dec 2001 17:30:31
Message: <3c0aab87@news.povray.org>
bob h <omn### [at] charternet> wrote:
: :-D  Sorry, I saw a great opportunity to have some fun and couldn't pass it
: up.  :-D

  Having studied some Japanese it's not strange to me anymore that they
don't distinguish very well between r and l.
  In fact, the syllables ra, ri, ru, re and ro are not pronounced neither as
with an 'r' nor with an 'l' as in most western languages, but a kind-of
in-between sound.
  When translitterating foreign words to katakana, both l and r are written
with ra, ri, ru, re or ro.

  By the way, Japanese is a very interesting language. If someone wants to
learn an exotic foreign language which is not too difficult, I recommend
Japanese. It's surprisingly easy to learn (specially compared to its
neighbour language, Chinese, which I think is extremely difficult).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: JRG
Subject: Re: Request for confirmation about isosurface problems
Date: 2 Dec 2001 17:43:29
Message: <3c0aae91@news.povray.org>
Warp wrote:
>   By the way, Japanese is a very interesting language. If someone wants to
> learn an exotic foreign language which is not too difficult, I recommend
> Japanese. It's surprisingly easy to learn (specially compared to its
> neighbour language, Chinese, which I think is extremely difficult).

That's funny: some days ago I had a look through my mother's English books,
since I wanted to find one to improve my 'poor' English, and, neglecting
Shakespeare, Pirsig and Stone, I chose 'A guide to reading and writing
Japanese' by Charles E. Tuttle Co.
So, now I'm learning two languages and paying for one... :)

--
Jonathan.


Post a reply to this message

From: bob h
Subject: Re: Request for confirmation about isosurface problems
Date: 2 Dec 2001 21:45:35
Message: <3c0ae74f@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3c0aae91@news.povray.org...
> Warp wrote:
> >   By the way, Japanese is a very interesting language. If someone wants
to
> > learn an exotic foreign language which is not too difficult, I recommend
> > Japanese. It's surprisingly easy to learn (specially compared to its
> > neighbour language, Chinese, which I think is extremely difficult).
>
> That's funny: some days ago I had a look through my mother's English
books,
> since I wanted to find one to improve my 'poor' English, and, neglecting
> Shakespeare, Pirsig and Stone, I chose 'A guide to reading and writing
> Japanese' by Charles E. Tuttle Co.
> So, now I'm learning two languages and paying for one... :)


My Dad was over in Japan around the end of the Korean War and loved the
place, brought back some Japanese words/phrases and still says something on
a rare occasion.  Because of that one of my neices took a Japanese language
class.  Something I never considered would be easy despite them, and now
you, saying so.
Actually, it's not so much the speaking it that deters me it's the writing.
I dare not stray from the Roman alphabet and it's varied forms  :-)
--
text{ttf"arial","bob h",.1,0pigment{rgb 9}translate<-1,-.2,3>}


Post a reply to this message

From: R  Suzuki
Subject: Re: Request for confirmation about isosurface problems
Date: 3 Dec 2001 04:52:12
Message: <3c0b4b4c@news.povray.org>
Ha-ha-ha!

If you search those words using google, etc., you will find 
 thauthands of websites (including computer journals).

As Warp described, we usually don't care 'r' and 'l', also
's' and 'th', 'f' and 'h', 'b' and 'v', ... in pronounciation.

POV-Ray in japanese : povulei, poburei, pobulei, povulei, poblei,... 

Sorry for off-topic.

R. Suzuki


Post a reply to this message

From: Jim Kress
Subject: Re: Request for confirmation about isosurface problems
Date: 4 Dec 2001 00:12:18
Message: <3c0c5b32$1@news.povray.org>
Well, the confirmation does not confirm that you are not crazy.  It does
confirm that others share your problems ...

:>)

Jim


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3c0a2e9c@news.povray.org...
> Thorsten Froehlich <tho### [at] trfde> wrote:
> : As discussed in p.p-b I know there are problems, but there is no pattern
for
> : those is available because they are memory/pointer related.  So
everybody
> : will see different problema nd at this time there is no fix possible.
>
>   Since the problems were so erratic I just wanted a confirmation that I
am not
> crazy and it doesn't happen just to me. :)
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From:
Subject: Re: Request for confirmation about isosurface problems
Date: 4 Dec 2001 03:23:52
Message: <no1p0u0fltj3gvla4e368sao6rsf2ntdd3@4ax.com>
On 1 Dec 2001 17:16:59 -0500, Warp <war### [at] tagpovrayorg> wrote:
>  I have been experiencing strange and erratic problems with isosurfaces
> in beta 8, in both the Windows and Unix versions. The symptoms include
> POV-Ray crasing, going into an infinite loop or getting just black images
> (when there should be a visible isosurface).

POV 3.5 b 8 on PII 233 128 MB with NT 4 Sp 6
I can confirm. I have started sample animation i_internal.pov. It works fine but
I forgot to set png output. I stoped this and restarted with +FN and is stoped
at first frame with message

Scene contains 2 frame level objects; 0 infinite.
00:00:01 so far, rendering frame 1, going to 77.

File: C:\Program Files\POV-Ray for Windows v3.5\INCLUDE\functions.inc  Line: 16
Fatal Error: Floating-point exception detected in function 'f_algbr_cyl1'. Your
function either attempted a division by zero, used a function outside its domain
or called an internal function with invalid parameters.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.