POV-Ray : Newsgroups : povray.beta-test : variable reflection Server Time
30 Jul 2024 18:18:29 EDT (-0400)
  variable reflection (Message 1 to 3 of 3)  
From: Trevor Quayle
Subject: variable reflection
Date: 19 Oct 2001 12:44:02
Message: <3bd05852$1@news.povray.org>
Windows Beta6

I don't know if this is an internal setting in POVRay or a limitation of
number accuracy.
When using variable reflection, there seems to be a minimum reflection value
at which th reflection disappears completely.  Perhaps this is done on
purpose as with most reflections there wouldn't be a noticeable difference,
but when reflecting objects with high ambient or bright pigments (>1) it can
really be noticed. I will post an image to demonstrate what I mean.

see p.b-t.b

-tgq


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From: Kari Kivisalo
Subject: Re: variable reflection
Date: 19 Oct 2001 12:53:30
Message: <3BD05A90.28E28FCA@engineer.com>
Trevor Quayle wrote:
>
> I don't know if this is an internal setting in POVRay or a limitation of
> number accuracy.

Try adc_bailout 0.001 in global.


_____________
Kari Kivisalo


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From: Trevor Quayle
Subject: Re: variable reflection
Date: 19 Oct 2001 13:12:10
Message: <3bd05eea$1@news.povray.org>
Giddyup!  That was it.
I guess I should've been able to figure it out myself, but I just wasn't
thinking along the right lines.

Thanks

-tgq



"Kari Kivisalo" <ray### [at] engineercom> wrote in message
news:3BD05A90.28E28FCA@engineer.com...
> Trevor Quayle wrote:
> >
> > I don't know if this is an internal setting in POVRay or a limitation of
> > number accuracy.
>
> Try adc_bailout 0.001 in global.
>
>
> _____________
> Kari Kivisalo


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