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Here is a list of known bugs in the latest beta version. There are likely
many errors in it as it is now, but I'll do my best to correct those.
If you are aware of *confirmed* bugs that are not in the list, please post
in a reply to this message a link (in http:// format) to the relevant
message.
If you know that some of the bugs in the list have already been fixed,
please tell me.
To POV-Team members: Is the formatting of the list sufficient?
18077 Blob problem
http://news.povray.org/povray.beta-test/18087/
18089 Blob : Toward a solution
http://news.povray.org/povray.beta-test/18089/
18094 Superellipsoid: epsilon to big ?
http://news.povray.org/povray.beta-test/18094/
18102 SOR bug
http://news.povray.org/povray.beta-test/18102/
18105 Additional (?) blob bug
http://news.povray.org/povray.beta-test/18105/
18305 Photon bug
(Photons disappear from a light source if a second light source is defined
after the first.)
http://news.povray.org/povray.beta-test/18305/
18391 hf_gray_16 + png creates wrong output image
http://news.povray.org/povray.beta-test/18391/
18456 Blob rendering error
http://news.povray.org/povray.beta-test/18456/
18499 Omnimax, fisheye lenses wrong with certain pretrace
(Shift in the projection masks of these two camera types when pretrace_start
goes above a certain value.)
http://news.povray.org/povray.beta-test/18499/
18522 Small window title bug
(Title switches back to "POV-Ray for Windows" after minimize or restore. )
http://news.povray.org/povray.beta-test/18522/
18529 16-bit PGM pigment and height field problems
http://news.povray.org/povray.beta-test/18529/
18565 Radiosity with recursion > 1
(With recursion_limit > 1 clear axis aligned bands appear on the surfaces.)
http://news.povray.org/povray.beta-test/18565/
18577 Rendering animation (MS Windows)
(Message that indicates the frame to be render is displayed AFTER the
rendering.)
http://news.povray.org/povray.beta-test/18577/
18638 Stop during mosaic: crash
http://news.povray.org/povray.beta-test/18638/
18650 sin(X)^sin(X) -> crash!
http://news.povray.org/povray.beta-test/18650/
18651 uv_mapping & lathe
http://news.povray.org/povray.beta-test/18651/
18672 Bug with parse_string
http://news.povray.org/povray.beta-test/18672/
18687 Projected_through not translated together with light_source
http://news.povray.org/povray.beta-test/18687/
18699 Functions: '&' and '|' are switched
http://news.povray.org/povray.beta-test/18699/
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> 18651 uv_mapping & lathe
> http://news.povray.org/povray.beta-test/18651/
I think this one was answered by Nathan, it wasn't a bug, just a precision
error.
-tgq
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"Trevor Quayle" wrote:
> > 18651 uv_mapping & lathe
> > http://news.povray.org/povray.beta-test/18651/
>
> I think this one was answered by Nathan,
> it wasn't a bug, just a precision error.
Thanks, I've removed it from the list.
Rune
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Great idea, Rune ... thanks .
--
Y
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"Rune" <run### [at] mobilixnetdk> wrote...
> 18102 SOR bug
> http://news.povray.org/povray.beta-test/18102/
Not a bug. This is an SOR limitation.
> 18305 Photon bug
> (Photons disappear from a light source if a second light source is defined
> after the first.)
> http://news.povray.org/povray.beta-test/18305/
Fixed for next beta.
> 18499 Omnimax, fisheye lenses wrong with certain pretrace
> (Shift in the projection masks of these two camera types when
pretrace_start
> goes above a certain value.)
> http://news.povray.org/povray.beta-test/18499/
Fixed for next beta.
> 18565 Radiosity with recursion > 1
> (With recursion_limit > 1 clear axis aligned bands appear on the
surfaces.)
> http://news.povray.org/povray.beta-test/18565/
This one looks difficult to fix. :-(
> 18651 uv_mapping & lathe
> http://news.povray.org/povray.beta-test/18651/
Not a bug.
-Nathan
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Thanks Nathan, I've removed all the entries except report
"18565 Radiosity with recursion > 1".
Rune
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From: Christoph Hormann
Subject: Re: Known bugs list - work in progress
Date: 28 Sep 2001 03:23:26
Message: <3BB4263C.E0C85827@gmx.de>
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Nathan Kopp wrote:
>
> > 18565 Radiosity with recursion > 1
> > (With recursion_limit > 1 clear axis aligned bands appear on the
> surfaces.)
> > http://news.povray.org/povray.beta-test/18565/
>
> This one looks difficult to fix. :-(
>
Is it clear, what the reason for this is?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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> If you are aware of *confirmed* bugs that are not in the list, please post
> in a reply to this message a link (in http:// format) to the relevant
> message.
What's about the texture_map bug I posted in
http://news.povray.org/povray.beta-test/18535/
On Ron's list of know bugs it was listed:
http://news.povray.org/povray.beta-test/18657/
Maybe it's fixed and I missed the information about it.
So long,
Bonsai
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"Bonsai" wrote:
> What's about the texture_map bug I posted in
> http://news.povray.org/povray.beta-test/18535/
Thanks, I've added this one to the list.
Rune
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Christoph Hormann wrote:
>
> Nathan Kopp wrote:
> >
> > > 18565 Radiosity with recursion > 1
> > > (With recursion_limit > 1 clear axis aligned bands appear on the
> > surfaces.)
> > > http://news.povray.org/povray.beta-test/18565/
> >
> > This one looks difficult to fix. :-(
> >
I'd go along with that :-/
I compiled the MegaPoVRay 0.7 unix source using MinGW under WinNT4 sp6.
There was an obvious difference in the rendered output from the
WinMegaPoVRay 0.7 (which seems to give the same output as WinPoVRay
3.5) using the test code I posted - the bright bands are much broader.
This is the same as when you use a single box as the container in my
test scene with WinPoVRay (Mega or 3.5).
So, may there be a compiler quirk? Both of the Win versions are MSVC
compiled (from the Help/About).
Could someone try running the script on a Mac with v3.5 and see whether
the bright bands are wide or narrow?
>
> Is it clear, what the reason for this is?
>
Not to me ... the two ideas I had about sampling (rotate the local basis
about the surface normal and start the sampling sequence where the last
one left off) seem to be dead ends - neither had any appreciable effect
on the output.
There seems to be a lot of alterations of the radiosity settings at
various stages, changing which also seemed to make no difference in
visual quality.
I don't really understand the use of the radiosity gradients or the
octree enough to tinker with those bits of the code.
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Well, I can only hope someone comes up with some good ideas ...
Bye for now,
Mike Andrews.
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