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I never tried this in MegaPov, but I just did in POV-Ray 3.5. When I make
the light an area light while admitting photons, I see the smooth shadows
but I get some very fragmented caustics. I tried doing one light as the area
light and one as photons, but then the shadows don't look right. Finally, I
tried making the photon light shadowless but this gets rid of all the
caustics all together. Is there a way to fix this? Or is a
shadowless_except_for_caustics thing needed?
Thank you for your time.
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