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From: Thorsten Froehlich
Subject: Re: Known Bugs 24 Dec 2001 (beta 9)
Date: 27 Dec 2001 15:58:35
Message: <3c2b8b7b@news.povray.org>
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In article <3c2b8a2e@news.povray.org> , "Thorsten Froehlich"
<tho### [at] trf de> wrote:
> The problem exists only in the Mac version and there is no way to turn them
> off. My time does not permit to upload a new beta 9 without these debug
> messages. Sorry!
However, you can terminate POV-Ray (it may take a few seconds) while output
of these messages is in progress. Your image has already be written to disk
at the time these messages are generated, so no data will be lost.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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From: Thorsten Froehlich
Subject: Re: Known Bugs 24 Dec 2001 (beta 9)
Date: 30 Dec 2001 18:07:02
Message: <3c2f9e16@news.povray.org>
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Some more notes and job numbers:
> Additional (?) blob bug
> (blob component disappears when radius is 317 or greater)
> http://news.povray.org/Xns9115B92CF7D8ACQ@204.213.191.226
> (also reported as: Blob rendering error (job000136))
> http://news.povray.org/Xns91203DC7F3CCQ@204.213.191.226
> Bug with blobs and media
> (possibly related to blob surface develops holes when "radius" is very
> small)
> http://news.povray.org/3be5f0b2@news.povray.org
> Blob component textures transformed twize
> http://news.povray.org/3bf70645@news.povray.org
All three logged as parts of job000189.
(also probably not the same problems)
> sin(X)^sin(X) -> crash! (job000179 and job000180)
> http://news.povray.org/3baf7992@news.povray.org
Fixed in next beta.
> [bug] orthographic camera bug?
> (objects sometimes disappear when the orthographic camera is used)
> http://news.povray.org/3bdca5eb@news.povray.org
An even simpler scene for this would really help.
> Jpeg and memory problem during animations (job000194)
> (It seems that some memory is not properly released between frames when
> a jpeg file is used)
> http://news.povray.org/3be2ef0d@news.povray.org
Fixed in next beta. (At least all known leaks there have now been fixed...)
> Black outline in smooth meshes
> (The outline of smooth meshes exhibit black dots or areas (which go away
> with double_illuminate))
> http://news.povray.org/3bf6794e$1@news.povray.org
Does this have something to do with surface normals? The current behavior
might actually be correct...
> User_Abort_Command
> (User_Abort_Command does not seem to work at all)
> http://news.povray.org/Xns913D9F7268736seed7@povray.org
This might just be a user error. Need details what users do and what they
expect.
> First report from bugreports
> http://news.povray.org/u12outsm2kso3k5ef4lp26ogm5cvsm46ge@4ax.com
Please change this to:
>>>
Error in VRand_Object
http://news.povray.org/3bc423e5[at]news.povray.org
<<<
> Re: trivial question on topic
> (Poly Object Bug: heart has a dark line of artifacts)
> http://news.povray.org/3BEBEB4C.CA854309@pacbell.net
Logged as job000038.
> Camera is off by half a pixel
> http://news.povray.org/3bccc696@news.povray.org
Will be changed in a future beta of 3.5 if #version 3.5 is used.
> Light_sources in light_groups don't cast shadows
> (rendering without light buffers (-UL) puts the shadows back)
> http://news.povray.org/3bfd4d63@news.povray.org
Logged as job000197.
> Save during render
> (is very slow)
> http://news.povray.org/jhaiduce@engin.umich.edu
I am not able to find this on the server.
> double_illuminate only works with direct lighting
> http://news.povray.org/3BF6F1FE.D21B0C6@oreka.com
Has not been confirmed. Might just be a user misunderstanding.
> no_image, merge and shadows
> (setting no_image to an object in a merge causes that object to stop
> casting shadows)
> http://news.povray.org/vqfd0ucm5276q9j8sdh34afjliapc1kj0n@4ax.com
Logged as job000198.
> Isosurfaces *much* slower in beta 7?
> (isosurfaces with "evaluate" are now very slow)
> http://news.povray.org/3bdf24b3$1@news.povray.org
Already fixed in beta 9.
> Isosurface : 2 bugs
> (int() causes crash)
> http://news.povray.org/3c082dbe@news.povray.org
This was fixed in beta 9 but due to a usability problem did not make it into
source code used to build beta 9 versions other than the Mac beta 9. It can
be removed once beta 10 is out.
> IsoCacti.pov
> (displays 754 evaluate warnings, most with incorrect values)
> http://news.povray.org/3c08c36c$1@news.povray.org
Fixed in next beta.
> Re: triangle texture interpolation
> (the second texture is on the first point and the third texture is used
> on the second and third points)
> http://news.povray.org/3C0A8288.DDA0905B@free.fr
Logged as job000199.
> Re: Workaround for function problems in beta 8 without scene file
> modification
> (using Include_Header in povray.ini crashes in some circumstances)
> http://news.povray.org/Xns9170BB3381723CoridonHenshaw@204.213.191.226
Same as function problems in beta 8. Alreday fixed in beta 9.
> Crash with no objects in scene
> http://news.povray.org/3bd985b0@news.povray.org
> (also reported as http://news.povray.org/3C19B9EA.D2E16FBC@gmx.de
I cannot reproduce this. Need to verify this bug still exists in beta 9.
> bug in sphere_sweep for removing parts of an object
> (discontinuous normals on inverse of sphere_sweep)
> http://news.povray.org/3C1A5D47.EA38F6E5@amc.uva.nl
Logged as job000200. May or may not be related to job000176.
> color dot operators
> ((Color.red) doesn't work as a function parameter)
> http://news.povray.org/ofpr1ug9r6q3cak417pmj72bck6ufmgbtg@4ax.com
It does not work as *macro* parameter. this is a very important difference.
Logged as job000201.
> Bicubic patch triangles disappear
> (When the triangles are fairly small)
> http://news.povray.org/3c23b26c@news.povray.org
Logged as job000202.
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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> > Camera is off by half a pixel
>
> Will be changed in a future beta of 3.5 if #version 3.5 is used.
So that's what you meant. :-) Thanks!
Anders
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"Thorsten Froehlich" wrote:
> Error in VRand_Object
> http://news.povray.org/3bc423e5[at]news.povray.org
Fixed in next beta.
> > Camera is off by half a pixel
> > http://news.povray.org/3bccc696@news.povray.org
>
> Will be changed in a future beta of 3.5 if #version 3.5 is used.
Will #version 3.5 have to be explicitely specified in the scene file, or
isn't it just the default?
> > Crash with no objects in scene
> > http://news.povray.org/3bd985b0@news.povray.org
> > (also reported as http://news.povray.org/3C19B9EA.D2E16FBC@gmx.de
>
> I cannot reproduce this. Need to verify this bug still exists in beta 9.
This bug still exists in beta 9.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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In article <3c2fa2a8@news.povray.org> , "Rune" <run### [at] mobilixnet dk>
wrote:
> Will #version 3.5 have to be explicitely specified in the scene file, or
> isn't it just the default?
As usual, the current version is the default version and it won't need to be
specified explicitly to activate version specific "changes".
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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From: Thorsten Froehlich
Subject: Re: Known Bugs 24 Dec 2001 (beta 9)
Date: 30 Dec 2001 18:54:33
Message: <3c2fa939@news.povray.org>
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In article <3c2f9fb8@news.povray.org> , "Anders K." <and### [at] prostar d2g com>
wrote:
>> > Camera is off by half a pixel
>>
>> Will be changed in a future beta of 3.5 if #version 3.5 is used.
>
> So that's what you meant. :-) Thanks!
Don't thank me. It is not going to be changed based on my initiative.
It is a POV-Team decision to which I stand.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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in news:3c2f9e16@news.povray.org Thorsten Froehlich wrote:
>> User_Abort_Command
>> (User_Abort_Command does not seem to work at all)
>> http://news.povray.org/Xns913D9F7268736seed7@povray.org
>
> This might just be a user error. Need details what users do and what
> they expect.
My expectation:
When I run the the animation \scenes\animations\boing\bounce.ini and
manually stop the rendering somewhere, I expect the file bounce.txt to
be deleted. This does not happen. When starting the renedering again it
starts where it was left and not at the beginning (clock=0).
I modified the ini-file in several ways, for example use cmd instead of
command or leave it out completely, or even start a totaly unrelated
application with "User_Abort_Command", but nothing happens.
PII 233 192 MB, NT4 SP6
AthlonXP 1800 1.5 GB, Win2000 SP2
several betas of POV-Ray 3.5
POV-Ray 3.1g
Ingo
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From: Thorsten Froehlich
Subject: Re: Known Bugs 24 Dec 2001 (beta 9)
Date: 30 Dec 2001 18:59:23
Message: <3c2faa5b@news.povray.org>
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In article <Xns### [at] povray org> , ingo <ing### [at] home nl>
wrote:
> When I run the the animation \scenes\animations\boing\bounce.ini and
> manually stop the rendering somewhere, I expect the file bounce.txt to
> be deleted. This does not happen. When starting the renedering again it
> starts where it was left and not at the beginning (clock=0).
> I modified the ini-file in several ways, for example use cmd instead of
> command or leave it out completely, or even start a totaly unrelated
> application with "User_Abort_Command", but nothing happens.
OK. It requires a few platform specific adjustments to work with the GUI
based platforms. This will happen in one of the next betas. Right now it
works neither on the Mac nor Win versions, but does work on the command line
based platforms.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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Thorsten Froehlich wrote:
> As usual, the current version is the default version and it won't need to be
> specified explicitly to activate version specific "changes".
Which means I made a dumb of myself ... :)
--
#local j=text{ttf"arial""JRG".2,0};#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov
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Wasn't it Thorsten Froehlich who wrote:
>
>> Save during render
>> (is very slow)
>> http://news.povray.org/jhaiduce@engin.umich.edu
>
>I am not able to find this on the server.
Oops. My fault. I copied the email address instead of the Message-ID.
Should be
http://news.povray.org/Pine.LNX.4.33.0111271256060.2190-100000@burpc3.en
gin.umich.edu
>> double_illuminate only works with direct lighting
>> http://news.povray.org/3BF6F1FE.D21B0C6@oreka.com
>
>Has not been confirmed. Might just be a user misunderstanding.
I accepted the re-report of the problem in a different thread as
confirming it.
http://news.povray.org/3C03D9FC.B9F5E212@skynet.be
--
Mike Williams
Gentleman of Leisure
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