in news:email@example.com clipka wrote:
Sorry, can't comment on the whole character sets thing, it's beyond me,
> backward compatibility
but this got my attention.
I know that backwards compatibility always has been a big deal with POV-
Ray, but is breaking it and keeping all previous versions around as binary
and/or source not an easier way to do that? Maybe even as a single
I would not mind having several versions on my system and having the IDE
automatically switch to the right engine based on the #version directive
in the scene.
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