"robot guy" <nomail@nomail> wrote:
> I had posted a link to my bones.inc forward kinematics include file here about
> ten years ago. The link is of course old and broken though, so I just uploaded
> it to GitHub:
> bones.inc allows you to create complex skeletons and attach POVray objects to
> them. Included on the git are a huge readme file and two sample POVray files
> that use bones.inc, one for animating a bipedal robot and another with a snake.
> For the robot, the skeleton is defined right down to the finger bones.
> Animation is accomplished by establishing a Pose for a skeleton, where each
> joint angle is specified, and then interpolating between Poses according to the
> clock value. Chains of these interpolations can create some very complex
> skeleton movements with very little code.
I was going through the old e-mails here and I found this. I didn't know if I
had downloaded this bone thing or not. I did!, in 2012. I've been playing with
robots for that long?! I had decided to make androids only. I set it up a system
that'll let you adjust bone length. But soon just stuck with one set of bone
lengths. I'm really into animation so I created another system that will take
poses files and with a little effort make animated robots. I'm Now working on a
windows program that will take some of that effort out of making that animation.
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