POV-Ray : Newsgroups : povray.animations : bones.inc : Re: bones.inc Server Time
18 Apr 2024 21:00:30 EDT (-0400)
  Re: bones.inc  
From: Leroy
Date: 8 Dec 2020 20:45:01
Message: <web.5fd02aff3d79b9fa8f0ebec20@news.povray.org>
"robot guy" <nomail@nomail> wrote:
> I had posted a link to my bones.inc forward kinematics include file here about
> ten years ago.  The link is of course old and broken though, so I just uploaded
> it to GitHub:
>
> https://github.com/edrobotguy/bones
>
> bones.inc allows you to create complex skeletons and attach POVray objects to
> them.  Included on the git are a huge readme file and two sample POVray files
> that use bones.inc, one for animating a bipedal robot and another with a snake.
> For the robot, the skeleton is defined right down to the finger bones.
>
> Animation is accomplished by establishing a Pose for a skeleton, where each
> joint angle is specified, and then interpolating between Poses according to the
> clock value.  Chains of these interpolations can create some very complex
> skeleton movements with very little code.

I was going through the old e-mails here and I found this.  I didn't know if I
had downloaded this bone thing or not. I did!, in 2012. I've been playing with
robots for that long?! I had decided to make androids only. I set it up a system
that'll let you adjust bone length. But soon just stuck with one set of bone
lengths. I'm really into animation so I created another system that will take
poses files and with a little effort make animated robots. I'm Now working on a
windows program that will take some of that effort out of making that animation.

Have Fun!!


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