On 6/12/19 1:42 AM, Bald Eagle wrote:
> "Hj. Malthaner" <han### [at] nospamgmxde> wrote:
> Well that's some pretty impressive work!
> There must be a sizable amount of code, and you must have rendered quite a few
> frames :O
800-some frames. Most of the models I had made for prior projects
already. So the biggest task was to make the cannons aim properly. Once
I had to learn all that math, but meanwhile I had forgotten quite a lot
I still can't get the math right for predicted fire if the target move
across rather than towards the fortress.
>> The radiosity code could not really make up its mind where to put the
>> light ...
> Yeah - I could see that being tricky.
> Have you tried using that rad_def.inc file as a starting point? Maybe get
> something that's slow but good, and then tweak it. Because with all the
> radiosity settings, that's gonna be challenging to do from scratch.
I think at one point I tried, but for my scenes which actually use
radiosity I tried to figure out good values on my own. I guess I should
check the include file again. It probably was made with more knowledge
than I have.
But that will have to wait for the next animation project.
I also need to look into video editing and how add a soundtrack to the
animation. So next step will be to find an easy to use and still
powerful video editor for Linux.
Some of my PovRay works:
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