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21 Nov 2024 17:33:41 EST (-0500)
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From: jr
Subject: Re: Gaussian curvature of a surface
Date: 5 Jun 2023 17:20:00
Message: <web.647e51116f7bb9fb49d80446cde94f1@news.povray.org>
hi,

(very nearly forgot, sorry)


"Bald Eagle" <cre### [at] netscapenet> wrote:
> "jr" <cre### [at] gmailcom> wrote:
> > no idea what it might be "good for" but looks intriguing.  ...
> So, this is a video with information pertaining to Blender, but aside from the
> general workflow and texture mapping/layering tricks, what caught my interest
> was the "curvature map".

that part of the Blender i/f where the "flow" got "stitched together" very much
made me think of MS Access + ERDs.  re curvature map and all -- whooosh..  :-)


> I think that addresses the question "what can it be used for?" with regard to
> the mean and Gaussian curvature of Bezier surfaces.
>
> I'd still have to work out the numerical method for calculating the curvature of
> ANY given surface, and that might be a bit slower, but the final results sure do
> look promising.

some (visual) example I could (with luck) relate to ?


regards, jr.


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