POV-Ray : Newsgroups : povray.advanced-users : How to create realistic caustics? Server Time
26 Apr 2024 06:33:55 EDT (-0400)
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From: Alain Martel
Subject: Re: How to create realistic caustics?
Date: 14 Mar 2022 13:41:34
Message: <622f7e4e$1@news.povray.org>
Le 2022-03-14 à 13:19, Kenneth a écrit :
> "Kenneth" <kdw### [at] gmailcom> wrote:
>>
>> To get a 'smoother' (blurred) effect, try replacing your 'sonne' light_source
>> with this area_light...
>>
> 
> Or, use BOTH of the lights, in the same location-- and perhaps with different
> colors for each...
> 
> // Sonne
> light_source {
>    <-50,200, 0>
>    color 3*<1,1,.5>
> }
> 
> light_source {
>    <0,0,0>
>    color rgb 6*<0,1,.92>
>    area_light
>    <.2, 0, 0> <0, 0, .2>
>    5, 5
>    adaptive 0
>    jitter
>    circular
>    orient
>    translate <-50, 200, 0>
> }

Regarding your area_light
With adaptive 0, you may even use a 129 by 129 array with almost no 
performance penalty. That's the wonder of the adaptive mechanism.


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