I was noodling around looking to see what was on the web, and I came across
I also found these when poking around using that as a lead.
I truly did not enjoy coding in python, but it provides an interesting method
for reducing a[n] [arbitrarily complex] solid object to a function as a
summation of cosine waves.
Dr. Waters said he's using marching cubes now, but I wondered if saving the data
as a df3 then rendering as media or directly as an isosurface would be just as
Searching for plane waves also found me:
There are some clever folks out there. :)
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